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authorKent Mein <mein@cs.umn.edu>2007-12-27 00:46:30 +0300
committerKent Mein <mein@cs.umn.edu>2007-12-27 00:46:30 +0300
commitae976e087a7110c6b25a0fee4f663185b5e4319d (patch)
tree836c8b93de2b6f726ce5ea64914e3945cd60a4ae /source/blender/imbuf/intern/dds/PixelFormat.h
parent8e84f64c3daa5cd2cafc7fd14d7d0fad472298cf (diff)
This is patch: [#7975] imbuf for DDS textures: improved read support and a few bugs fixed
Kent Notes From the author: The attached patch syncs the DDS code in Blender with the latest revision (324) of the nvidia texture tools. This fixes a few minor issues and adds support for a more types of DDS textures, in particular uncompressed textures that don't have the standard 16, 24, or 32 bits per pixel. Note: I have started using the nvidia texture tools convention for naming integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it much easier to merge patches from upstream. Since the code is compiled separately from the rest of Blender, this likely does not pose a problem. However, if there turns out to be a good reason for avoiding those nvidia type names from upstream, I'd be happy to fix it. Regards, Amorilia
Diffstat (limited to 'source/blender/imbuf/intern/dds/PixelFormat.h')
-rw-r--r--source/blender/imbuf/intern/dds/PixelFormat.h110
1 files changed, 110 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/dds/PixelFormat.h b/source/blender/imbuf/intern/dds/PixelFormat.h
new file mode 100644
index 00000000000..93f55f8266a
--- /dev/null
+++ b/source/blender/imbuf/intern/dds/PixelFormat.h
@@ -0,0 +1,110 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributors: Amorilia (amorilia@gamebox.net)
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/*
+ * This file is based on a similar file from the NVIDIA texture tools
+ * (http://nvidia-texture-tools.googlecode.com/)
+ *
+ * Original license from NVIDIA follows.
+ */
+
+// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
+//
+// Permission is hereby granted, free of charge, to any person
+// obtaining a copy of this software and associated documentation
+// files (the "Software"), to deal in the Software without
+// restriction, including without limitation the rights to use,
+// copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the
+// Software is furnished to do so, subject to the following
+// conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+// OTHER DEALINGS IN THE SOFTWARE.
+
+#ifndef _DDS_PIXELFORMAT_H
+#define _DDS_PIXELFORMAT_H
+
+#include <Common.h>
+
+ namespace PixelFormat
+ {
+
+ // Convert component @a c having @a inbits to the returned value having @a outbits.
+ inline uint convert(uint c, uint inbits, uint outbits)
+ {
+ if (inbits == 0)
+ {
+ return 0;
+ }
+ else if (inbits >= outbits)
+ {
+ // truncate
+ return c >> (inbits - outbits);
+ }
+ else
+ {
+ // bitexpand
+ return (c << (outbits - inbits)) | convert(c, inbits, outbits - inbits);
+ }
+ }
+
+ // Get pixel component shift and size given its mask.
+ inline void maskShiftAndSize(uint mask, uint * shift, uint * size)
+ {
+ if (!mask)
+ {
+ *shift = 0;
+ *size = 0;
+ return;
+ }
+
+ *shift = 0;
+ while((mask & 1) == 0) {
+ ++(*shift);
+ mask >>= 1;
+ }
+
+ *size = 0;
+ while((mask & 1) == 1) {
+ ++(*size);
+ mask >>= 1;
+ }
+ }
+
+ } // PixelFormat namespace
+
+#endif // _DDS_IMAGE_PIXELFORMAT_H