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authorClément Foucault <foucault.clem@gmail.com>2020-02-17 16:14:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-17 17:47:17 +0300
commit852cdd476b5572b56418d377e379c07253363eff (patch)
tree14467e0c649819e95f4de6913dfc0ac7edf4d8b8 /source/blender/imbuf/intern/divers.c
parent5231d06d4cd4a613b0493965893ae17df43c0f22 (diff)
ColorManagement: Dithering Improvement
- Unlock property range. - Use triangular noise to keep perceptual noise error more uniform. Remap range to preserve perceptual intensity. - Center noise distribution around 0 for GPU implementation because of rounding. - Do dithering after merging overlays. Effect of using triangular noise is not really noticeable if you don't use really low bitdepth. But doing a test in the shader were we artificially reduce the bitdepth (`col = (col * 16) / 16;`) reveals the real difference. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6850
Diffstat (limited to 'source/blender/imbuf/intern/divers.c')
-rw-r--r--source/blender/imbuf/intern/divers.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c
index aa49453d68c..07bbec9e15c 100644
--- a/source/blender/imbuf/intern/divers.c
+++ b/source/blender/imbuf/intern/divers.c
@@ -75,7 +75,7 @@ MINLINE void ushort_to_byte_dither_v4(
uchar b[4], const unsigned short us[4], DitherContext *di, float s, float t)
{
#define USHORTTOFLOAT(val) ((float)val / 65535.0f)
- float dither_value = dither_random_value(s, t) * 0.005f * di->dither;
+ float dither_value = dither_random_value(s, t) * 0.0033f * di->dither;
b[0] = ftochar(dither_value + USHORTTOFLOAT(us[0]));
b[1] = ftochar(dither_value + USHORTTOFLOAT(us[1]));
@@ -88,7 +88,7 @@ MINLINE void ushort_to_byte_dither_v4(
MINLINE void float_to_byte_dither_v4(
uchar b[4], const float f[4], DitherContext *di, float s, float t)
{
- float dither_value = dither_random_value(s, t) * 0.005f * di->dither;
+ float dither_value = dither_random_value(s, t) * 0.0033f * di->dither;
b[0] = ftochar(dither_value + f[0]);
b[1] = ftochar(dither_value + f[1]);