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authorTon Roosendaal <ton@blender.org>2011-01-17 21:16:10 +0300
committerTon Roosendaal <ton@blender.org>2011-01-17 21:16:10 +0300
commit08287102046993203a4dd891552efc4a4ced51a4 (patch)
tree11cf097ecf7bfde6ee777dd7d27454d5479edcf2 /source/blender/imbuf/intern/divers.c
parent4b7930dbbd8a11fb5db3e1cc81ca9ca5b0a69fc0 (diff)
Bugfix #25657
Three code fixes for 1 report. User experienced crashes while painting on float buffer + having preview renders on. - Texture Nodes: Image was re-allocated without using proper thread lock - Paint code: old convention to free the byte rect from a float image as signal to re-create now is a proper flag. This keeps image memory unchanged. Nice for render. - Imbuf: call to make a byte rect from float was freeing mipmaps unnecessary.
Diffstat (limited to 'source/blender/imbuf/intern/divers.c')
-rw-r--r--source/blender/imbuf/intern/divers.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c
index 9e2c32765d2..9605185e897 100644
--- a/source/blender/imbuf/intern/divers.c
+++ b/source/blender/imbuf/intern/divers.c
@@ -188,6 +188,8 @@ void IMB_rect_from_float(struct ImBuf *ibuf)
}
}
}
+ /* ensure user flag is reset */
+ ibuf->userflags &= ~IB_RECT_INVALID;
}
static void imb_float_from_rect_nonlinear(struct ImBuf *ibuf, float *fbuf)