diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:18:30 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:23:35 +0300 |
commit | e8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch) | |
tree | 371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/imbuf/intern/radiance_hdr.c | |
parent | 0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff) | |
parent | 44bb73e765a6f79bc14a46449368f83e572d8bad (diff) |
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing
We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.
This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.
Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/imbuf/intern/radiance_hdr.c')
-rw-r--r-- | source/blender/imbuf/intern/radiance_hdr.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/imbuf/intern/radiance_hdr.c b/source/blender/imbuf/intern/radiance_hdr.c index 46d07e74ce3..6ed01c73f04 100644 --- a/source/blender/imbuf/intern/radiance_hdr.c +++ b/source/blender/imbuf/intern/radiance_hdr.c @@ -176,7 +176,7 @@ static void RGBE2FLOAT(RGBE rgbe, fCOLOR fcol) } /* float color -> rgbe */ -static void FLOAT2RGBE(fCOLOR fcol, RGBE rgbe) +static void FLOAT2RGBE(const fCOLOR fcol, RGBE rgbe) { int e; float d = (fcol[RED] > fcol[GRN]) ? fcol[RED] : fcol[GRN]; @@ -308,7 +308,8 @@ struct ImBuf *imb_loadhdr(const unsigned char *mem, } /* ImBuf write */ -static int fwritecolrs(FILE *file, int width, int channels, unsigned char *ibufscan, float *fpscan) +static int fwritecolrs( + FILE *file, int width, int channels, const unsigned char *ibufscan, const float *fpscan) { int beg, c2, cnt = 0; fCOLOR fcol; |