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authorCampbell Barton <ideasman42@gmail.com>2007-10-20 20:17:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-10-20 20:17:27 +0400
commit46deddcc62784dab47b1f14dda0d802f5f341b18 (patch)
treee3542a1b2d10f1c77e4ac5f7078f485d5b4e1006 /source/blender/imbuf/intern/rectop.c
parente5a9e0b12a6d6aa334561edaf8a839f3f1a8d7d4 (diff)
Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the frame. This patch includes some changes I made... * use blenders bitmap fonts (rather then own fonts) * select font size * user interface layout changes * Marker as another image stamp option Also added some new API calls BMF_GetFontHeight(font); BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer. get_frame_marker(frame) - get the last marker from the frame. IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color. TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
Diffstat (limited to 'source/blender/imbuf/intern/rectop.c')
-rw-r--r--source/blender/imbuf/intern/rectop.c53
1 files changed, 53 insertions, 0 deletions
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 85c5e07bb8e..55cd4b9b6a1 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -517,3 +517,56 @@ void IMB_rectfill(struct ImBuf *drect, float col[4])
}
}
+/* maybe we should use BKE_utildefines.h */
+#define FTOCHAR(val) (val<=0.0f ? 0: (val>=1.0f ? 255: (char)(255.99f*val)))
+#define CLAMP(a, b, c) if((a)<(b)) (a)=(b); else if((a)>(c)) (a)=(c)
+#define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; }
+void IMB_rectfill_area(struct ImBuf *ibuf, float *col, int x1, int y1, int x2, int y2)
+{
+ int i, j;
+
+ if ((!ibuf) || (!col))
+ return;
+
+ /* sanity checks for coords */
+ CLAMP(x1, 0, ibuf->x);
+ CLAMP(x2, 0, ibuf->x);
+ CLAMP(y1, 0, ibuf->y);
+ CLAMP(y2, 0, ibuf->y);
+
+ if (x1>x2) SWAP(int,x1,x2);
+ if (y1>y2) SWAP(int,y1,y2);
+ if (x1==x2 || y1==y2) return;
+
+ if (ibuf->rect) {
+ unsigned char *img, *pixel;
+ unsigned char chr, chg, chb;
+
+ chr = FTOCHAR(col[0]);
+ chg = FTOCHAR(col[1]);
+ chb = FTOCHAR(col[2]);
+
+ img = (unsigned char *) ibuf->rect;
+ for (j = 0; j < y2-y1; j++) {
+ for (i = 0; i < x2-x1; i++) {
+ pixel = img + 4 * (((y1 + j) * ibuf->x) + (x1 + i));
+ pixel[0] = chr;
+ pixel[1] = chg;
+ pixel[2] = chb;
+ }
+ }
+ }
+
+ if (ibuf->rect_float) {
+ float *img, *pixel;
+ img = ibuf->rect_float;
+ for (j = 0; j < y2-y1; j++) {
+ for (i = 0; i < x2-x1; i++) {
+ pixel = img + 4 * (((y1 + j) * ibuf->x) + (x1 + i));
+ pixel[0] = col[0];
+ pixel[1] = col[1];
+ pixel[2] = col[2];
+ }
+ }
+ }
+}