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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-26 18:43:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-26 18:43:38 +0400
commit722175e4b95ca1b5df199012789d5edefbc69863 (patch)
tree9d443476183a6f0f78b4729959623d1604198d15 /source/blender/imbuf/intern/rectop.c
parent3b230352828d6ad1eb29610e3e6bdf40f2be67ba (diff)
Fix image painting not adding alpha when 2D painting in the image editor. This
code got lost after the optimizations in revision 55033.
Diffstat (limited to 'source/blender/imbuf/intern/rectop.c')
-rw-r--r--source/blender/imbuf/intern/rectop.c44
1 files changed, 32 insertions, 12 deletions
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 0277a2648dd..9e0c4f85273 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -54,10 +54,14 @@ static void blend_color_mix(char cp[3], const char cp1[3], const char cp2[3], co
* are not equivalent (>>8 is /256), and the former results in rounding
* errors that can turn colors black fast after repeated blending */
const int mfac = 255 - fac;
+ int temp;
cp[0] = divide_round_i((mfac * cp1[0] + fac * cp2[0]), 255);
cp[1] = divide_round_i((mfac * cp1[1] + fac * cp2[1]), 255);
cp[2] = divide_round_i((mfac * cp1[2] + fac * cp2[2]), 255);
+
+ temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
+ cp[3] = (temp > 255) ? 255 : temp;
}
static void blend_color_add(char cp[3], const char cp1[3], const char cp2[3], const int fac)
@@ -70,6 +74,9 @@ static void blend_color_add(char cp[3], const char cp1[3], const char cp2[3], co
if (temp > 254) cp[1] = 255; else cp[1] = temp;
temp = cp1[2] + divide_round_i(fac * cp2[2], 255);
if (temp > 254) cp[2] = 255; else cp[2] = temp;
+
+ temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
+ cp[3] = (temp > 255) ? 255 : temp;
}
static void blend_color_sub(char cp[3], const char cp1[3], const char cp2[3], const int fac)
@@ -82,16 +89,23 @@ static void blend_color_sub(char cp[3], const char cp1[3], const char cp2[3], co
if (temp < 0) cp[1] = 0; else cp[1] = temp;
temp = cp1[2] - divide_round_i(fac * cp2[2], 255);
if (temp < 0) cp[2] = 0; else cp[2] = temp;
+
+ temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
+ cp[3] = (temp > 255) ? 255 : temp;
}
static void blend_color_mul(char cp[3], const char cp1[3], const char cp2[3], const int fac)
{
int mfac = 255 - fac;
+ int temp;
/* first mul, then blend the fac */
cp[0] = divide_round_i((mfac * cp1[0] * 255) + (fac * cp1[0] * cp2[0]), 255 * 255);
cp[1] = divide_round_i((mfac * cp1[1] * 255) + (fac * cp1[1] * cp2[1]), 255 * 255);
cp[2] = divide_round_i((mfac * cp1[2] * 255) + (fac * cp1[2] * cp2[2]), 255 * 255);
+
+ temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
+ cp[3] = (temp > 255) ? 255 : temp;
}
static void blend_color_lighten(char cp[3], const char cp1[3], const char cp2[3], const int fac)
@@ -99,9 +113,14 @@ static void blend_color_lighten(char cp[3], const char cp1[3], const char cp2[3]
/* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
if (cp1[0] + cp1[1] + cp1[2] > cp2[0] + cp2[1] + cp2[2]) {
+ int temp;
+
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
+
+ temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
+ cp[3] = (temp > 255) ? 255 : temp;
}
else {
blend_color_mix(cp, cp1, cp2, fac);
@@ -113,9 +132,14 @@ static void blend_color_darken(char cp[3], const char cp1[3], const char cp2[3],
/* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
if (cp1[0] + cp1[1] + cp1[2] < cp2[0] + cp2[1] + cp2[2]) {
+ int temp;
+
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
+
+ temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
+ cp[3] = (temp > 255) ? 255 : temp;
}
else {
blend_color_mix(cp, cp1, cp2, fac);
@@ -124,7 +148,7 @@ static void blend_color_darken(char cp[3], const char cp1[3], const char cp2[3],
static void blend_color_erase_alpha(char cp[4], const char cp1[4], const char cp2[4], const int fac)
{
- int temp = divide_round_i(cp1[3] - fac * cp2[3], 255);
+ int temp = cp1[3] - divide_round_i(fac * cp2[3], 255);
cp[0] = cp1[0];
cp[1] = cp1[1];
@@ -134,7 +158,7 @@ static void blend_color_erase_alpha(char cp[4], const char cp1[4], const char cp
static void blend_color_add_alpha(char cp[4], const char cp1[4], const char cp2[4], const int fac)
{
- int temp = divide_round_i(cp1[3] + fac * cp2[3], 255);
+ int temp = cp1[3] + divide_round_i(fac * cp2[3], 255);
cp[0] = cp1[0];
cp[1] = cp1[1];
@@ -146,7 +170,6 @@ static void blend_color_add_alpha(char cp[4], const char cp1[4], const char cp2[
unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac, IMB_BlendMode mode)
{
unsigned int dst;
- int temp;
char *cp, *cp1, *cp2;
if (fac == 0)
@@ -169,19 +192,16 @@ unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac, IMB_
blend_color_lighten(cp, cp1, cp2, fac); break;
case IMB_BLEND_DARKEN:
blend_color_darken(cp, cp1, cp2, fac); break;
+ case IMB_BLEND_ERASE_ALPHA:
+ blend_color_erase_alpha(cp, cp1, cp2, fac); break;
+ case IMB_BLEND_ADD_ALPHA:
+ blend_color_add_alpha(cp, cp1, cp2, fac); break;
default:
cp[0] = cp1[0];
cp[1] = cp1[1];
cp[2] = cp1[2];
- }
-
- if (mode == IMB_BLEND_ERASE_ALPHA) {
- temp = divide_round_i(cp1[3] - fac * cp2[3], 255);
- cp[3] = (temp < 0) ? 0 : temp;
- }
- else { /* this does ADD_ALPHA also */
- temp = divide_round_i(cp1[3] + fac * cp2[3], 255);
- cp[3] = (temp > 255) ? 255 : temp;
+ cp[3] = cp1[3];
+ break;
}
return dst;