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authorTon Roosendaal <ton@blender.org>2006-01-24 01:05:47 +0300
committerTon Roosendaal <ton@blender.org>2006-01-24 01:05:47 +0300
commit042d612df219c8f6a29afa235537380f227b5684 (patch)
tree310a2c859b99c559115bbcda0aa70f2543bf962c /source/blender/imbuf/intern/scaling.c
parent5668480c99001a617fd59a2383deb858195ffb26 (diff)
Giant commit!
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
Diffstat (limited to 'source/blender/imbuf/intern/scaling.c')
-rw-r--r--source/blender/imbuf/intern/scaling.c45
1 files changed, 28 insertions, 17 deletions
diff --git a/source/blender/imbuf/intern/scaling.c b/source/blender/imbuf/intern/scaling.c
index 539ea0377b3..c962f1fbde5 100644
--- a/source/blender/imbuf/intern/scaling.c
+++ b/source/blender/imbuf/intern/scaling.c
@@ -915,26 +915,33 @@ struct ImBuf *IMB_scaleImBuf(struct ImBuf * ibuf, short newx, short newy)
return(ibuf);
}
+struct imbufRGBA {
+ float r, g, b, a;
+};
struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, short newx, short newy)
{
unsigned int *rect,*_newrect,*newrect;
- float *rectf,*_newrectf,*newrectf;
- int x,y, do_float=0;
+ struct imbufRGBA *rectf, *_newrectf, *newrectf;
+ int x,y, do_float=0, do_rect=0;
int ofsx,ofsy,stepx,stepy;
+ rect = NULL; _newrect = NULL; newrect = NULL;
rectf = NULL; _newrectf = NULL; newrectf = NULL;
if (ibuf==NULL) return(0);
- if (ibuf->rect==NULL) return(ibuf);
+ if (ibuf->rect) do_rect = 1;
if (ibuf->rect_float) do_float = 1;
-
+ if (do_rect==0 && do_float==0) return(ibuf);
+
if (newx == ibuf->x && newy == ibuf->y) return(ibuf);
-
- _newrect = MEM_mallocN(newx * newy * sizeof(int), "scalefastimbuf");
- if (_newrect==NULL) return(ibuf);
- newrect = _newrect;
-
+
+ if(do_rect) {
+ _newrect = MEM_mallocN(newx * newy * sizeof(int), "scalefastimbuf");
+ if (_newrect==NULL) return(ibuf);
+ newrect = _newrect;
+ }
+
if (do_float) {
_newrectf = MEM_mallocN(newx * newy * sizeof(float) * 4, "scalefastimbuf f");
if (_newrectf==NULL) return(ibuf);
@@ -946,30 +953,34 @@ struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, short newx, short newy)
ofsy = 32768;
for (y = newy; y > 0 ; y--){
- rect = ibuf->rect;
- rect += (ofsy >> 16) * ibuf->x;
+ if(do_rect) {
+ rect = ibuf->rect;
+ rect += (ofsy >> 16) * ibuf->x;
+ }
if (do_float) {
- rectf = ibuf->rect_float;
+ rectf = (struct imbufRGBA *)ibuf->rect_float;
rectf += (ofsy >> 16) * ibuf->x;
}
ofsy += stepy;
ofsx = 32768;
for (x = newx ; x>0 ; x--){
- *newrect++ = rect[ofsx >> 16];
+ if (do_rect) *newrect++ = rect[ofsx >> 16];
if (do_float) *newrectf++ = rectf[ofsx >> 16];
ofsx += stepx;
}
}
- imb_freerectImBuf(ibuf);
- ibuf->mall |= IB_rect;
- ibuf->rect = _newrect;
+ if (do_rect) {
+ imb_freerectImBuf(ibuf);
+ ibuf->mall |= IB_rect;
+ ibuf->rect = _newrect;
+ }
if (do_float) {
imb_freerectfloatImBuf(ibuf);
ibuf->mall |= IB_rectfloat;
- ibuf->rect_float = _newrectf;
+ ibuf->rect_float = (float *)_newrectf;
}
scalefast_Z_ImBuf(ibuf, newx, newy);