diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/imbuf/intern/stereoimbuf.c | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/imbuf/intern/stereoimbuf.c')
-rw-r--r-- | source/blender/imbuf/intern/stereoimbuf.c | 2331 |
1 files changed, 1196 insertions, 1135 deletions
diff --git a/source/blender/imbuf/intern/stereoimbuf.c b/source/blender/imbuf/intern/stereoimbuf.c index 52f1de1794d..30356fd4e4e 100644 --- a/source/blender/imbuf/intern/stereoimbuf.c +++ b/source/blender/imbuf/intern/stereoimbuf.c @@ -48,1237 +48,1298 @@ static void imb_stereo3d_write_doit(struct Stereo3DData *s3d_data, struct Stereo static void imb_stereo3d_read_doit(struct Stereo3DData *s3d_data, struct Stereo3dFormat *s3d); typedef struct Stereo3DData { - struct { float *left, *right, *stereo; } rectf; - struct { uchar *left, *right, *stereo; } rect; - size_t x, y, channels; - bool is_float; + struct { + float *left, *right, *stereo; + } rectf; + struct { + uchar *left, *right, *stereo; + } rect; + size_t x, y, channels; + bool is_float; } Stereo3DData; static void imb_stereo3d_write_anaglyph(Stereo3DData *s3d, enum eStereo3dAnaglyphType mode) { - int x, y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width; - const int stride_to = width; - - int anaglyph_encoding[3][3] = { - {0, 1, 1}, - {1, 0, 1}, - {0, 0, 1}, - }; - - int r, g, b; - - r = anaglyph_encoding[mode][0]; - g = anaglyph_encoding[mode][1]; - b = anaglyph_encoding[mode][2]; - - if (s3d->is_float) { - float *rect_left = s3d->rectf.left; - float *rect_right = s3d->rectf.right; - float *rect_to = s3d->rectf.stereo; - - if (channels == 3) { - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * 3; - float *from[2] = { - rect_left + stride_from * y * 3, - rect_right + stride_from * y * 3, - }; - - for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { - to[0] = from[r][0]; - to[1] = from[g][1]; - to[2] = from[b][2]; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * 4; - float *from[2] = { - rect_left + stride_from * y * 4, - rect_right + stride_from * y * 4, - }; - - for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { - to[0] = from[r][0]; - to[1] = from[g][1]; - to[2] = from[b][2]; - to[3] = MAX2(from[0][3], from[1][3]); - } - } - } - } - else { - uchar *rect_left = s3d->rect.left; - uchar *rect_right = s3d->rect.right; - uchar *rect_to = s3d->rect.stereo; - - if (channels == 3) { - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * 3; - uchar *from[2] = { - rect_left + stride_from * y * 3, - rect_right + stride_from * y * 3, - }; - - for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { - to[0] = from[r][0]; - to[1] = from[g][1]; - to[2] = from[b][2]; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * 4; - uchar *from[2] = { - rect_left + stride_from * y * 4, - rect_right + stride_from * y * 4, - }; - - for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { - to[0] = from[r][0]; - to[1] = from[g][1]; - to[2] = from[b][2]; - to[3] = MAX2(from[0][3], from[1][3]); - } - } - } - } + int x, y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width; + const int stride_to = width; + + int anaglyph_encoding[3][3] = { + {0, 1, 1}, + {1, 0, 1}, + {0, 0, 1}, + }; + + int r, g, b; + + r = anaglyph_encoding[mode][0]; + g = anaglyph_encoding[mode][1]; + b = anaglyph_encoding[mode][2]; + + if (s3d->is_float) { + float *rect_left = s3d->rectf.left; + float *rect_right = s3d->rectf.right; + float *rect_to = s3d->rectf.stereo; + + if (channels == 3) { + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * 3; + float *from[2] = { + rect_left + stride_from * y * 3, + rect_right + stride_from * y * 3, + }; + + for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { + to[0] = from[r][0]; + to[1] = from[g][1]; + to[2] = from[b][2]; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * 4; + float *from[2] = { + rect_left + stride_from * y * 4, + rect_right + stride_from * y * 4, + }; + + for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { + to[0] = from[r][0]; + to[1] = from[g][1]; + to[2] = from[b][2]; + to[3] = MAX2(from[0][3], from[1][3]); + } + } + } + } + else { + uchar *rect_left = s3d->rect.left; + uchar *rect_right = s3d->rect.right; + uchar *rect_to = s3d->rect.stereo; + + if (channels == 3) { + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * 3; + uchar *from[2] = { + rect_left + stride_from * y * 3, + rect_right + stride_from * y * 3, + }; + + for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { + to[0] = from[r][0]; + to[1] = from[g][1]; + to[2] = from[b][2]; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * 4; + uchar *from[2] = { + rect_left + stride_from * y * 4, + rect_right + stride_from * y * 4, + }; + + for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { + to[0] = from[r][0]; + to[1] = from[g][1]; + to[2] = from[b][2]; + to[3] = MAX2(from[0][3], from[1][3]); + } + } + } + } } -static void imb_stereo3d_write_interlace(Stereo3DData *s3d, enum eStereo3dInterlaceType mode, const bool swap) +static void imb_stereo3d_write_interlace(Stereo3DData *s3d, + enum eStereo3dInterlaceType mode, + const bool swap) { - int x, y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width; - const int stride_to = width; - - if (s3d->is_float) { - const float *rect_left = s3d->rectf.left; - const float *rect_right = s3d->rectf.right; - float *rect_to = s3d->rectf.stereo; - - switch (mode) { - case S3D_INTERLACE_ROW: - { - char i = (char) swap; - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * channels; - const float *from[2] = { - rect_left + stride_from * y * channels, - rect_right + stride_from * y * channels, - }; - memcpy(to, from[i], sizeof(float) * channels * stride_from); - i = !i; - } - break; - } - case S3D_INTERLACE_COLUMN: - { - if (channels == 1) { - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y; - const float *from[2] = { - rect_left + stride_from * y, - rect_right + stride_from * y, - }; - - char i = (char) swap; - for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { - to[0] = from[i][0]; - i = !i; - } - } - } - else if (channels == 3) { - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * 3; - const float *from[2] = { - rect_left + stride_from * y * 3, - rect_right + stride_from * y * 3, - }; - - char i = (char) swap; - for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { - copy_v3_v3(to, from[i]); - i = !i; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * channels; - const float *from[2] = { - rect_left + stride_from * y * channels, - rect_right + stride_from * y * channels, - }; - - char i = (char) swap; - for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { - copy_v4_v4(to, from[i]); - i = !i; - } - } - } - break; - } - case S3D_INTERLACE_CHECKERBOARD: - { - if (channels == 1) { - char i = (char) swap; - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y; - const float *from[2] = { - rect_left + stride_from * y, - rect_right + stride_from * y, - }; - char j = i; - for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { - to[0] = from[j][0]; - j = !j; - } - i = !i; - } - } - else if (channels == 3) { - char i = (char) swap; - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * 3; - const float *from[2] = { - rect_left + stride_from * y * 3, - rect_right + stride_from * y * 3, - }; - char j = i; - for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { - copy_v3_v3(to, from[j]); - j = !j; - } - i = !i; - } - } - else if (channels == 4) { - char i = (char) swap; - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * 4; - const float *from[2] = { - rect_left + stride_from * y * 4, - rect_right + stride_from * y * 4, - }; - char j = i; - for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { - copy_v4_v4(to, from[j]); - j = !j; - } - i = !i; - } - } - break; - } - default: - { - break; - } - } - } - else { - const uchar *rect_left = s3d->rect.left; - const uchar *rect_right = s3d->rect.right; - uchar *rect_to = s3d->rect.stereo; - - switch (mode) { - case S3D_INTERLACE_ROW: - { - char i = (char) swap; - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * channels; - const uchar *from[2] = { - rect_left + stride_from * y * channels, - rect_right + stride_from * y * channels, - }; - memcpy(to, from[i], sizeof(uchar) * channels * stride_from); - i = !i; - } - break; - } - case S3D_INTERLACE_COLUMN: - { - if (channels == 1) { - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y; - const uchar *from[2] = { - rect_left + stride_from * y, - rect_right + stride_from * y, - }; - char i = (char) swap; - for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { - to[0] = from[i][0]; - i = !i; - } - } - } - else if (channels == 3) { - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * 3; - const uchar *from[2] = { - rect_left + stride_from * y * 3, - rect_right + stride_from * y * 3, - }; - char i = (char) swap; - for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { - copy_v3_v3_uchar(to, from[i]); - i = !i; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * 4; - const uchar *from[2] = { - rect_left + stride_from * y * 4, - rect_right + stride_from * y * 4, - }; - char i = (char) swap; - for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { - copy_v4_v4_uchar(to, from[i]); - i = !i; - } - } - } - break; - } - case S3D_INTERLACE_CHECKERBOARD: - { - if (channels == 1) { - char i = (char) swap; - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y; - const uchar *from[2] = { - rect_left + stride_from * y, - rect_right + stride_from * y, - }; - char j = i; - for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { - to[0] = from[j][0]; - j = !j; - } - i = !i; - } - } - else if (channels == 3) { - char i = (char) swap; - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * 3; - const uchar *from[2] = { - rect_left + stride_from * y * 3, - rect_right + stride_from * y * 3, - }; - char j = i; - for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { - copy_v3_v3_uchar(to, from[j]); - j = !j; - } - i = !i; - } - } - else if (channels == 4) { - char i = (char) swap; - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * 4; - const uchar *from[2] = { - rect_left + stride_from * y * 4, - rect_right + stride_from * y * 4, - }; - char j = i; - for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { - copy_v4_v4_uchar(to, from[j]); - j = !j; - } - i = !i; - } - } - break; - } - default: - { - break; - } - } - } + int x, y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width; + const int stride_to = width; + + if (s3d->is_float) { + const float *rect_left = s3d->rectf.left; + const float *rect_right = s3d->rectf.right; + float *rect_to = s3d->rectf.stereo; + + switch (mode) { + case S3D_INTERLACE_ROW: { + char i = (char)swap; + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * channels; + const float *from[2] = { + rect_left + stride_from * y * channels, + rect_right + stride_from * y * channels, + }; + memcpy(to, from[i], sizeof(float) * channels * stride_from); + i = !i; + } + break; + } + case S3D_INTERLACE_COLUMN: { + if (channels == 1) { + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y; + const float *from[2] = { + rect_left + stride_from * y, + rect_right + stride_from * y, + }; + + char i = (char)swap; + for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { + to[0] = from[i][0]; + i = !i; + } + } + } + else if (channels == 3) { + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * 3; + const float *from[2] = { + rect_left + stride_from * y * 3, + rect_right + stride_from * y * 3, + }; + + char i = (char)swap; + for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { + copy_v3_v3(to, from[i]); + i = !i; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * channels; + const float *from[2] = { + rect_left + stride_from * y * channels, + rect_right + stride_from * y * channels, + }; + + char i = (char)swap; + for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { + copy_v4_v4(to, from[i]); + i = !i; + } + } + } + break; + } + case S3D_INTERLACE_CHECKERBOARD: { + if (channels == 1) { + char i = (char)swap; + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y; + const float *from[2] = { + rect_left + stride_from * y, + rect_right + stride_from * y, + }; + char j = i; + for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { + to[0] = from[j][0]; + j = !j; + } + i = !i; + } + } + else if (channels == 3) { + char i = (char)swap; + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * 3; + const float *from[2] = { + rect_left + stride_from * y * 3, + rect_right + stride_from * y * 3, + }; + char j = i; + for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { + copy_v3_v3(to, from[j]); + j = !j; + } + i = !i; + } + } + else if (channels == 4) { + char i = (char)swap; + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * 4; + const float *from[2] = { + rect_left + stride_from * y * 4, + rect_right + stride_from * y * 4, + }; + char j = i; + for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { + copy_v4_v4(to, from[j]); + j = !j; + } + i = !i; + } + } + break; + } + default: { + break; + } + } + } + else { + const uchar *rect_left = s3d->rect.left; + const uchar *rect_right = s3d->rect.right; + uchar *rect_to = s3d->rect.stereo; + + switch (mode) { + case S3D_INTERLACE_ROW: { + char i = (char)swap; + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * channels; + const uchar *from[2] = { + rect_left + stride_from * y * channels, + rect_right + stride_from * y * channels, + }; + memcpy(to, from[i], sizeof(uchar) * channels * stride_from); + i = !i; + } + break; + } + case S3D_INTERLACE_COLUMN: { + if (channels == 1) { + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y; + const uchar *from[2] = { + rect_left + stride_from * y, + rect_right + stride_from * y, + }; + char i = (char)swap; + for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { + to[0] = from[i][0]; + i = !i; + } + } + } + else if (channels == 3) { + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * 3; + const uchar *from[2] = { + rect_left + stride_from * y * 3, + rect_right + stride_from * y * 3, + }; + char i = (char)swap; + for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { + copy_v3_v3_uchar(to, from[i]); + i = !i; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * 4; + const uchar *from[2] = { + rect_left + stride_from * y * 4, + rect_right + stride_from * y * 4, + }; + char i = (char)swap; + for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { + copy_v4_v4_uchar(to, from[i]); + i = !i; + } + } + } + break; + } + case S3D_INTERLACE_CHECKERBOARD: { + if (channels == 1) { + char i = (char)swap; + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y; + const uchar *from[2] = { + rect_left + stride_from * y, + rect_right + stride_from * y, + }; + char j = i; + for (x = 0; x < width; x++, from[0] += 1, from[1] += 1, to += 1) { + to[0] = from[j][0]; + j = !j; + } + i = !i; + } + } + else if (channels == 3) { + char i = (char)swap; + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * 3; + const uchar *from[2] = { + rect_left + stride_from * y * 3, + rect_right + stride_from * y * 3, + }; + char j = i; + for (x = 0; x < width; x++, from[0] += 3, from[1] += 3, to += 3) { + copy_v3_v3_uchar(to, from[j]); + j = !j; + } + i = !i; + } + } + else if (channels == 4) { + char i = (char)swap; + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * 4; + const uchar *from[2] = { + rect_left + stride_from * y * 4, + rect_right + stride_from * y * 4, + }; + char j = i; + for (x = 0; x < width; x++, from[0] += 4, from[1] += 4, to += 4) { + copy_v4_v4_uchar(to, from[j]); + j = !j; + } + i = !i; + } + } + break; + } + default: { + break; + } + } + } } /* stereo3d output (s3d->rectf.stereo) is always unsqueezed */ static void imb_stereo3d_write_sidebyside(Stereo3DData *s3d, const bool crosseyed) { - int y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width; - const int stride_to = width * 2; - - const int l = (int) crosseyed; - const int r = !l; - - if (s3d->is_float) { - const float *rect_left = s3d->rectf.left; - const float *rect_right = s3d->rectf.right; - float *rect_to = s3d->rectf.stereo; - - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * channels; - const float *from[2] = { - rect_left + stride_from * y * channels, - rect_right + stride_from * y * channels, - }; - - memcpy(to, from[l], sizeof(float) * channels * stride_from); - memcpy(to + channels * stride_from, from[r], sizeof(float) * channels * stride_from); - } - } - else { - const uchar *rect_left = s3d->rect.left; - const uchar *rect_right = s3d->rect.right; - uchar *rect_to = s3d->rect.stereo; - - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * channels; - const uchar *from[2] = { - rect_left + stride_from * y * channels, - rect_right + stride_from * y * channels, - }; - - memcpy(to, from[l], sizeof(uchar) * channels * stride_from); - memcpy(to + channels * stride_from, from[r], sizeof(uchar) * channels * stride_from); - } - } + int y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width; + const int stride_to = width * 2; + + const int l = (int)crosseyed; + const int r = !l; + + if (s3d->is_float) { + const float *rect_left = s3d->rectf.left; + const float *rect_right = s3d->rectf.right; + float *rect_to = s3d->rectf.stereo; + + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * channels; + const float *from[2] = { + rect_left + stride_from * y * channels, + rect_right + stride_from * y * channels, + }; + + memcpy(to, from[l], sizeof(float) * channels * stride_from); + memcpy(to + channels * stride_from, from[r], sizeof(float) * channels * stride_from); + } + } + else { + const uchar *rect_left = s3d->rect.left; + const uchar *rect_right = s3d->rect.right; + uchar *rect_to = s3d->rect.stereo; + + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * channels; + const uchar *from[2] = { + rect_left + stride_from * y * channels, + rect_right + stride_from * y * channels, + }; + + memcpy(to, from[l], sizeof(uchar) * channels * stride_from); + memcpy(to + channels * stride_from, from[r], sizeof(uchar) * channels * stride_from); + } + } } /* stereo3d output (s3d->rectf.stereo) is always unsqueezed */ static void imb_stereo3d_write_topbottom(Stereo3DData *s3d) { - int y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width; - const int stride_to = width; - - if (s3d->is_float) { - const float *rect_left = s3d->rectf.left; - const float *rect_right = s3d->rectf.right; - float *rect_to = s3d->rectf.stereo; - - for (y = 0; y < height; y++) { - float *to = rect_to + stride_to * y * channels; - const float *from[2] = { - rect_left + stride_from * y * channels, - rect_right + stride_from * y * channels, - }; - - memcpy(to, from[1], sizeof(float) * channels * stride_from); - memcpy(to + channels * height * stride_from, from[0], sizeof(float) * channels * stride_from); - } - } - else { - const uchar *rect_left = s3d->rect.left; - const uchar *rect_right = s3d->rect.right; - uchar *rect_to = s3d->rect.stereo; - - for (y = 0; y < height; y++) { - uchar *to = rect_to + stride_to * y * channels; - const uchar *from[2] = { - rect_left + stride_from * y * channels, - rect_right + stride_from * y * channels, - }; - - memcpy(to, from[1], sizeof(uchar) * channels * stride_from); - memcpy(to + channels * height * stride_from, from[0], sizeof(uchar) * channels * stride_from); - } - } + int y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width; + const int stride_to = width; + + if (s3d->is_float) { + const float *rect_left = s3d->rectf.left; + const float *rect_right = s3d->rectf.right; + float *rect_to = s3d->rectf.stereo; + + for (y = 0; y < height; y++) { + float *to = rect_to + stride_to * y * channels; + const float *from[2] = { + rect_left + stride_from * y * channels, + rect_right + stride_from * y * channels, + }; + + memcpy(to, from[1], sizeof(float) * channels * stride_from); + memcpy( + to + channels * height * stride_from, from[0], sizeof(float) * channels * stride_from); + } + } + else { + const uchar *rect_left = s3d->rect.left; + const uchar *rect_right = s3d->rect.right; + uchar *rect_to = s3d->rect.stereo; + + for (y = 0; y < height; y++) { + uchar *to = rect_to + stride_to * y * channels; + const uchar *from[2] = { + rect_left + stride_from * y * channels, + rect_right + stride_from * y * channels, + }; + + memcpy(to, from[1], sizeof(uchar) * channels * stride_from); + memcpy( + to + channels * height * stride_from, from[0], sizeof(uchar) * channels * stride_from); + } + } } /**************************** dimension utils ****************************************/ -void IMB_stereo3d_write_dimensions( - const char mode, const bool is_squeezed, const size_t width, const size_t height, - size_t *r_width, size_t *r_height) +void IMB_stereo3d_write_dimensions(const char mode, + const bool is_squeezed, + const size_t width, + const size_t height, + size_t *r_width, + size_t *r_height) { - switch (mode) { - case S3D_DISPLAY_SIDEBYSIDE: - { - *r_width = is_squeezed ? width : width * 2; - *r_height = height; - break; - } - case S3D_DISPLAY_TOPBOTTOM: - { - *r_width = width; - *r_height = is_squeezed ? height : height * 2; - break; - } - case S3D_DISPLAY_ANAGLYPH: - case S3D_DISPLAY_INTERLACE: - default: - { - *r_width = width; - *r_height = height; - break; - } - } + switch (mode) { + case S3D_DISPLAY_SIDEBYSIDE: { + *r_width = is_squeezed ? width : width * 2; + *r_height = height; + break; + } + case S3D_DISPLAY_TOPBOTTOM: { + *r_width = width; + *r_height = is_squeezed ? height : height * 2; + break; + } + case S3D_DISPLAY_ANAGLYPH: + case S3D_DISPLAY_INTERLACE: + default: { + *r_width = width; + *r_height = height; + break; + } + } } -void IMB_stereo3d_read_dimensions( - const char mode, const bool is_squeezed, const size_t width, const size_t height, - size_t *r_width, size_t *r_height) +void IMB_stereo3d_read_dimensions(const char mode, + const bool is_squeezed, + const size_t width, + const size_t height, + size_t *r_width, + size_t *r_height) { - switch (mode) { - case S3D_DISPLAY_SIDEBYSIDE: - { - *r_width = is_squeezed ? width / 2 : width; - *r_height = height; - break; - } - case S3D_DISPLAY_TOPBOTTOM: - { - *r_width = width; - *r_height = is_squeezed ? height / 2 : height; - break; - } - case S3D_DISPLAY_ANAGLYPH: - case S3D_DISPLAY_INTERLACE: - default: - { - *r_width = width; - *r_height = height; - break; - } - } + switch (mode) { + case S3D_DISPLAY_SIDEBYSIDE: { + *r_width = is_squeezed ? width / 2 : width; + *r_height = height; + break; + } + case S3D_DISPLAY_TOPBOTTOM: { + *r_width = width; + *r_height = is_squeezed ? height / 2 : height; + break; + } + case S3D_DISPLAY_ANAGLYPH: + case S3D_DISPLAY_INTERLACE: + default: { + *r_width = width; + *r_height = height; + break; + } + } } /**************************** un/squeeze frame ****************************************/ -static void imb_stereo3d_squeeze_ImBuf(ImBuf *ibuf, Stereo3dFormat *s3d, const size_t x, const size_t y) +static void imb_stereo3d_squeeze_ImBuf(ImBuf *ibuf, + Stereo3dFormat *s3d, + const size_t x, + const size_t y) { - if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) - return; + if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) + return; - if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) - return; + if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) + return; - IMB_scaleImBuf_threaded(ibuf, x, y); + IMB_scaleImBuf_threaded(ibuf, x, y); } -static void imb_stereo3d_unsqueeze_ImBuf(ImBuf *ibuf, Stereo3dFormat *s3d, const size_t x, const size_t y) +static void imb_stereo3d_unsqueeze_ImBuf(ImBuf *ibuf, + Stereo3dFormat *s3d, + const size_t x, + const size_t y) { - if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) - return; + if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) + return; - if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) - return; + if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) + return; - IMB_scaleImBuf_threaded(ibuf, x, y); + IMB_scaleImBuf_threaded(ibuf, x, y); } -static void imb_stereo3d_squeeze_rectf(float *rectf, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels) +static void imb_stereo3d_squeeze_rectf( + float *rectf, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels) { - ImBuf *ibuf; - size_t width, height; - - if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) - return; - - if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) - return; - - /* creates temporary imbuf to store the rectf */ - IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height); - ibuf = IMB_allocImBuf(width, height, channels, IB_rectfloat); - - IMB_buffer_float_from_float( - ibuf->rect_float, rectf, channels, - IB_PROFILE_LINEAR_RGB, IB_PROFILE_LINEAR_RGB, false, - width, height, width, width); - - IMB_scaleImBuf_threaded(ibuf, x, y); - memcpy(rectf, ibuf->rect_float, x * y * sizeof(float[4])); - IMB_freeImBuf(ibuf); + ImBuf *ibuf; + size_t width, height; + + if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) + return; + + if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) + return; + + /* creates temporary imbuf to store the rectf */ + IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height); + ibuf = IMB_allocImBuf(width, height, channels, IB_rectfloat); + + IMB_buffer_float_from_float(ibuf->rect_float, + rectf, + channels, + IB_PROFILE_LINEAR_RGB, + IB_PROFILE_LINEAR_RGB, + false, + width, + height, + width, + width); + + IMB_scaleImBuf_threaded(ibuf, x, y); + memcpy(rectf, ibuf->rect_float, x * y * sizeof(float[4])); + IMB_freeImBuf(ibuf); } -static void imb_stereo3d_squeeze_rect(int *rect, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels) +static void imb_stereo3d_squeeze_rect( + int *rect, Stereo3dFormat *s3d, const size_t x, const size_t y, const size_t channels) { - ImBuf *ibuf; - size_t width, height; - - if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) - return; - - if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) - return; - - /* creates temporary imbuf to store the rectf */ - IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height); - ibuf = IMB_allocImBuf(width, height, channels, IB_rect); - - IMB_buffer_byte_from_byte( - (unsigned char *)ibuf->rect, (unsigned char *)rect, - IB_PROFILE_SRGB, IB_PROFILE_SRGB, false, - width, height, width, width); - - IMB_scaleImBuf_threaded(ibuf, x, y); - memcpy(rect, ibuf->rect, x * y * sizeof(unsigned int)); - IMB_freeImBuf(ibuf); + ImBuf *ibuf; + size_t width, height; + + if (ELEM(s3d->display_mode, S3D_DISPLAY_SIDEBYSIDE, S3D_DISPLAY_TOPBOTTOM) == false) + return; + + if ((s3d->flag & S3D_SQUEEZED_FRAME) == 0) + return; + + /* creates temporary imbuf to store the rectf */ + IMB_stereo3d_write_dimensions(s3d->display_mode, false, x, y, &width, &height); + ibuf = IMB_allocImBuf(width, height, channels, IB_rect); + + IMB_buffer_byte_from_byte((unsigned char *)ibuf->rect, + (unsigned char *)rect, + IB_PROFILE_SRGB, + IB_PROFILE_SRGB, + false, + width, + height, + width, + width); + + IMB_scaleImBuf_threaded(ibuf, x, y); + memcpy(rect, ibuf->rect, x * y * sizeof(unsigned int)); + IMB_freeImBuf(ibuf); } - /*************************** preparing to call the write functions **************************/ -static void imb_stereo3d_data_initialize( - Stereo3DData *s3d_data, const bool is_float, - const size_t x, const size_t y, const size_t channels, - int *rect_left, int *rect_right, int *rect_stereo, - float *rectf_left, float *rectf_right, float *rectf_stereo) +static void imb_stereo3d_data_initialize(Stereo3DData *s3d_data, + const bool is_float, + const size_t x, + const size_t y, + const size_t channels, + int *rect_left, + int *rect_right, + int *rect_stereo, + float *rectf_left, + float *rectf_right, + float *rectf_stereo) { - s3d_data->is_float = is_float; - s3d_data->x = x; - s3d_data->y = y; - s3d_data->channels = channels; - s3d_data->rect.left = (uchar *)rect_left; - s3d_data->rect.right = (uchar *)rect_right; - s3d_data->rect.stereo = (uchar *)rect_stereo; - s3d_data->rectf.left = rectf_left; - s3d_data->rectf.right = rectf_right; - s3d_data->rectf.stereo = rectf_stereo; + s3d_data->is_float = is_float; + s3d_data->x = x; + s3d_data->y = y; + s3d_data->channels = channels; + s3d_data->rect.left = (uchar *)rect_left; + s3d_data->rect.right = (uchar *)rect_right; + s3d_data->rect.stereo = (uchar *)rect_stereo; + s3d_data->rectf.left = rectf_left; + s3d_data->rectf.right = rectf_right; + s3d_data->rectf.stereo = rectf_stereo; } -int *IMB_stereo3d_from_rect( - ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels, - int *rect_left, int *rect_right) +int *IMB_stereo3d_from_rect(ImageFormatData *im_format, + const size_t x, + const size_t y, + const size_t channels, + int *rect_left, + int *rect_right) { - int *r_rect; - Stereo3DData s3d_data = {{NULL}}; - size_t width, height; - const bool is_float = im_format->depth > 8; + int *r_rect; + Stereo3DData s3d_data = {{NULL}}; + size_t width, height; + const bool is_float = im_format->depth > 8; - IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, x, y, &width, &height); - r_rect = MEM_mallocN(channels * sizeof(int) * width * height, __func__); + IMB_stereo3d_write_dimensions( + im_format->stereo3d_format.display_mode, false, x, y, &width, &height); + r_rect = MEM_mallocN(channels * sizeof(int) * width * height, __func__); - imb_stereo3d_data_initialize(&s3d_data, is_float, x, y, channels, rect_left, rect_right, r_rect, NULL, NULL, NULL); - imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format); - imb_stereo3d_squeeze_rect(r_rect, &im_format->stereo3d_format, x, y, channels); + imb_stereo3d_data_initialize( + &s3d_data, is_float, x, y, channels, rect_left, rect_right, r_rect, NULL, NULL, NULL); + imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format); + imb_stereo3d_squeeze_rect(r_rect, &im_format->stereo3d_format, x, y, channels); - return r_rect; + return r_rect; } -float *IMB_stereo3d_from_rectf( - ImageFormatData *im_format, const size_t x, const size_t y, const size_t channels, - float *rectf_left, float *rectf_right) +float *IMB_stereo3d_from_rectf(ImageFormatData *im_format, + const size_t x, + const size_t y, + const size_t channels, + float *rectf_left, + float *rectf_right) { - float *r_rectf; - Stereo3DData s3d_data = {{NULL}}; - size_t width, height; - const bool is_float = im_format->depth > 8; + float *r_rectf; + Stereo3DData s3d_data = {{NULL}}; + size_t width, height; + const bool is_float = im_format->depth > 8; - IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, x, y, &width, &height); - r_rectf = MEM_mallocN(channels * sizeof(float) * width * height, __func__); + IMB_stereo3d_write_dimensions( + im_format->stereo3d_format.display_mode, false, x, y, &width, &height); + r_rectf = MEM_mallocN(channels * sizeof(float) * width * height, __func__); - imb_stereo3d_data_initialize(&s3d_data, is_float, x, y, channels, NULL, NULL, NULL, rectf_left, rectf_right, r_rectf); - imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format); - imb_stereo3d_squeeze_rectf(r_rectf, &im_format->stereo3d_format, x, y, channels); + imb_stereo3d_data_initialize( + &s3d_data, is_float, x, y, channels, NULL, NULL, NULL, rectf_left, rectf_right, r_rectf); + imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format); + imb_stereo3d_squeeze_rectf(r_rectf, &im_format->stereo3d_format, x, y, channels); - return r_rectf; + return r_rectf; } /* left/right are always float */ ImBuf *IMB_stereo3d_ImBuf(ImageFormatData *im_format, ImBuf *ibuf_left, ImBuf *ibuf_right) { - ImBuf *ibuf_stereo = NULL; - Stereo3DData s3d_data = {{NULL}}; - size_t width, height; - const bool is_float = im_format->depth > 8; - - IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, ibuf_left->x, ibuf_left->y, &width, &height); - ibuf_stereo = IMB_allocImBuf(width, height, ibuf_left->planes, (is_float ? IB_rectfloat : IB_rect)); - - ibuf_stereo->rect_colorspace = ibuf_left->rect_colorspace; - ibuf_stereo->float_colorspace = ibuf_left->float_colorspace; - - ibuf_stereo->flags = ibuf_left->flags; - - imb_stereo3d_data_initialize( - &s3d_data, is_float, ibuf_left->x, ibuf_left->y, 4, - (int *)ibuf_left->rect, (int *)ibuf_right->rect, (int *)ibuf_stereo->rect, - ibuf_left->rect_float, ibuf_right->rect_float, ibuf_stereo->rect_float); - - imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format); - imb_stereo3d_squeeze_ImBuf(ibuf_stereo, &im_format->stereo3d_format, ibuf_left->x, ibuf_left->y); - - return ibuf_stereo; + ImBuf *ibuf_stereo = NULL; + Stereo3DData s3d_data = {{NULL}}; + size_t width, height; + const bool is_float = im_format->depth > 8; + + IMB_stereo3d_write_dimensions( + im_format->stereo3d_format.display_mode, false, ibuf_left->x, ibuf_left->y, &width, &height); + ibuf_stereo = IMB_allocImBuf( + width, height, ibuf_left->planes, (is_float ? IB_rectfloat : IB_rect)); + + ibuf_stereo->rect_colorspace = ibuf_left->rect_colorspace; + ibuf_stereo->float_colorspace = ibuf_left->float_colorspace; + + ibuf_stereo->flags = ibuf_left->flags; + + imb_stereo3d_data_initialize(&s3d_data, + is_float, + ibuf_left->x, + ibuf_left->y, + 4, + (int *)ibuf_left->rect, + (int *)ibuf_right->rect, + (int *)ibuf_stereo->rect, + ibuf_left->rect_float, + ibuf_right->rect_float, + ibuf_stereo->rect_float); + + imb_stereo3d_write_doit(&s3d_data, &im_format->stereo3d_format); + imb_stereo3d_squeeze_ImBuf(ibuf_stereo, &im_format->stereo3d_format, ibuf_left->x, ibuf_left->y); + + return ibuf_stereo; } static void imb_stereo3d_write_doit(Stereo3DData *s3d_data, Stereo3dFormat *s3d) { - switch (s3d->display_mode) { - case S3D_DISPLAY_ANAGLYPH: - imb_stereo3d_write_anaglyph(s3d_data, s3d->anaglyph_type); - break; - case S3D_DISPLAY_INTERLACE: - imb_stereo3d_write_interlace(s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0); - break; - case S3D_DISPLAY_SIDEBYSIDE: - imb_stereo3d_write_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0); - break; - case S3D_DISPLAY_TOPBOTTOM: - imb_stereo3d_write_topbottom(s3d_data); - break; - default: - break; - } + switch (s3d->display_mode) { + case S3D_DISPLAY_ANAGLYPH: + imb_stereo3d_write_anaglyph(s3d_data, s3d->anaglyph_type); + break; + case S3D_DISPLAY_INTERLACE: + imb_stereo3d_write_interlace( + s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0); + break; + case S3D_DISPLAY_SIDEBYSIDE: + imb_stereo3d_write_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0); + break; + case S3D_DISPLAY_TOPBOTTOM: + imb_stereo3d_write_topbottom(s3d_data); + break; + default: + break; + } } /******************************** reading stereo imbufs **********************/ static void imb_stereo3d_read_anaglyph(Stereo3DData *s3d, enum eStereo3dAnaglyphType mode) { - int x, y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width; - const int stride_to = width; - - int anaglyph_encoding[3][3] = { - {0, 1, 1}, - {1, 0, 1}, - {0, 0, 1}, - }; - - int r, g, b; - - r = anaglyph_encoding[mode][0]; - g = anaglyph_encoding[mode][1]; - b = anaglyph_encoding[mode][2]; - - if (s3d->is_float) { - float *rect_left = s3d->rectf.left; - float *rect_right = s3d->rectf.right; - float *rect_from = s3d->rectf.stereo; - - if (channels == 3) { - for (y = 0; y < height; y++) { - float *from = rect_from + stride_from * y * 3; - float *to[2] = { - rect_left + stride_to * y * 3, - rect_right + stride_to * y * 3, - }; - - for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { - to[r][0] = from[0]; - to[g][1] = from[1]; - to[b][2] = from[2]; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - float *from = rect_from + stride_from * y * 4; - float *to[2] = { - rect_left + stride_to * y * 4, - rect_right + stride_to * y * 4, - }; - - for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { - to[r][0] = from[0]; - to[g][1] = from[1]; - to[b][2] = from[2]; - to[0][3] = to[1][3] = from[3]; - } - } - } - } - else { - uchar *rect_left = s3d->rect.left; - uchar *rect_right = s3d->rect.right; - uchar *rect_from = s3d->rect.stereo; - - if (channels == 3) { - for (y = 0; y < height; y++) { - uchar *from = rect_from + stride_from * y * 3; - uchar *to[2] = { - rect_left + stride_to * y * 3, - rect_right + stride_to * y * 3, - }; - - for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { - to[r][0] = from[0]; - to[g][1] = from[1]; - to[b][2] = from[2]; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - uchar *from = rect_from + stride_from * y * 4; - uchar *to[2] = { - rect_left + stride_to * y * 4, - rect_right + stride_to * y * 4, - }; - - for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { - to[r][0] = from[0]; - to[g][1] = from[1]; - to[b][2] = from[2]; - to[0][3] = to[1][3] = from[3]; - } - } - } - } + int x, y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width; + const int stride_to = width; + + int anaglyph_encoding[3][3] = { + {0, 1, 1}, + {1, 0, 1}, + {0, 0, 1}, + }; + + int r, g, b; + + r = anaglyph_encoding[mode][0]; + g = anaglyph_encoding[mode][1]; + b = anaglyph_encoding[mode][2]; + + if (s3d->is_float) { + float *rect_left = s3d->rectf.left; + float *rect_right = s3d->rectf.right; + float *rect_from = s3d->rectf.stereo; + + if (channels == 3) { + for (y = 0; y < height; y++) { + float *from = rect_from + stride_from * y * 3; + float *to[2] = { + rect_left + stride_to * y * 3, + rect_right + stride_to * y * 3, + }; + + for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { + to[r][0] = from[0]; + to[g][1] = from[1]; + to[b][2] = from[2]; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + float *from = rect_from + stride_from * y * 4; + float *to[2] = { + rect_left + stride_to * y * 4, + rect_right + stride_to * y * 4, + }; + + for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { + to[r][0] = from[0]; + to[g][1] = from[1]; + to[b][2] = from[2]; + to[0][3] = to[1][3] = from[3]; + } + } + } + } + else { + uchar *rect_left = s3d->rect.left; + uchar *rect_right = s3d->rect.right; + uchar *rect_from = s3d->rect.stereo; + + if (channels == 3) { + for (y = 0; y < height; y++) { + uchar *from = rect_from + stride_from * y * 3; + uchar *to[2] = { + rect_left + stride_to * y * 3, + rect_right + stride_to * y * 3, + }; + + for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { + to[r][0] = from[0]; + to[g][1] = from[1]; + to[b][2] = from[2]; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + uchar *from = rect_from + stride_from * y * 4; + uchar *to[2] = { + rect_left + stride_to * y * 4, + rect_right + stride_to * y * 4, + }; + + for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { + to[r][0] = from[0]; + to[g][1] = from[1]; + to[b][2] = from[2]; + to[0][3] = to[1][3] = from[3]; + } + } + } + } } -static void imb_stereo3d_read_interlace(Stereo3DData *s3d, enum eStereo3dInterlaceType mode, const bool swap) +static void imb_stereo3d_read_interlace(Stereo3DData *s3d, + enum eStereo3dInterlaceType mode, + const bool swap) { - int x, y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width; - const int stride_to = width; - - if (s3d->is_float) { - float *rect_left = s3d->rectf.left; - float *rect_right = s3d->rectf.right; - const float *rect_from = s3d->rectf.stereo; - - switch (mode) { - case S3D_INTERLACE_ROW: - { - char i = (char) swap; - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * channels; - float *to[2] = { - rect_left + stride_to * y * channels, - rect_right + stride_to * y * channels, - }; - memcpy(to[i], from, sizeof(float) * channels * stride_to); - i = !i; - } - break; - } - case S3D_INTERLACE_COLUMN: - { - if (channels == 1) { - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y; - float *to[2] = { - rect_left + stride_to * y, - rect_right + stride_to * y, - }; - - char i = (char) swap; - for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { - to[i][0] = from[0]; - i = !i; - } - } - } - else if (channels == 3) { - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * 3; - float *to[2] = { - rect_left + stride_to * y * 3, - rect_right + stride_to * y * 3, - }; - - char i = (char) swap; - for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { - copy_v3_v3(to[i], from); - i = !i; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * channels; - float *to[2] = { - rect_left + stride_to * y * channels, - rect_right + stride_to * y * channels, - }; - - char i = (char) swap; - for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { - copy_v4_v4(to[i], from); - i = !i; - } - } - } - break; - } - case S3D_INTERLACE_CHECKERBOARD: - { - if (channels == 1) { - char i = (char) swap; - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y; - float *to[2] = { - rect_left + stride_to * y, - rect_right + stride_to * y, - }; - char j = i; - for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { - to[j][0] = from[0]; - j = !j; - } - i = !i; - } - } - else if (channels == 3) { - char i = (char) swap; - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * 3; - float *to[2] = { - rect_left + stride_to * y * 3, - rect_right + stride_to * y * 3, - }; - char j = i; - for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { - copy_v3_v3(to[j], from); - j = !j; - } - i = !i; - } - } - else if (channels == 4) { - char i = (char) swap; - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * 4; - float *to[2] = { - rect_left + stride_to * y * 4, - rect_right + stride_to * y * 4, - }; - char j = i; - for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { - copy_v4_v4(to[j], from); - j = !j; - } - i = !i; - } - } - break; - } - default: - { - break; - } - } - } - else { - uchar *rect_left = s3d->rect.right; - uchar *rect_right = s3d->rect.left; - const uchar *rect_from = s3d->rect.stereo; - - switch (mode) { - case S3D_INTERLACE_ROW: - { - char i = (char) swap; - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * channels; - uchar *to[2] = { - rect_left + stride_to * y * channels, - rect_right + stride_to * y * channels, - }; - memcpy(to[i], from, sizeof(uchar) * channels * stride_to); - i = !i; - } - break; - } - case S3D_INTERLACE_COLUMN: - { - if (channels == 1) { - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y; - uchar *to[2] = { - rect_left + stride_to * y, - rect_right + stride_to * y, - }; - char i = (char) swap; - for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { - to[i][0] = from[0]; - i = !i; - } - } - } - else if (channels == 3) { - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * 3; - uchar *to[2] = { - rect_left + stride_to * y * 3, - rect_right + stride_to * y * 3, - }; - char i = (char) swap; - for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { - copy_v3_v3_uchar(to[i], from); - i = !i; - } - } - } - else if (channels == 4) { - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * 4; - uchar *to[2] = { - rect_left + stride_to * y * 4, - rect_right + stride_to * y * 4, - }; - char i = (char) swap; - for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { - copy_v4_v4_uchar(to[i], from); - i = !i; - } - } - } - break; - } - case S3D_INTERLACE_CHECKERBOARD: - { - if (channels == 1) { - char i = (char) swap; - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y; - uchar *to[2] = { - rect_left + stride_to * y, - rect_right + stride_to * y, - }; - char j = i; - for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { - to[j][0] = from[0]; - j = !j; - } - i = !i; - } - } - else if (channels == 3) { - char i = (char) swap; - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * 3; - uchar *to[2] = { - rect_left + stride_to * y * 3, - rect_right + stride_to * y * 3, - }; - char j = i; - for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { - copy_v3_v3_uchar(to[j], from); - j = !j; - } - i = !i; - } - } - else if (channels == 4) { - char i = (char) swap; - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * 4; - uchar *to[2] = { - rect_left + stride_to * y * 4, - rect_right + stride_to * y * 4, - }; - char j = i; - for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { - copy_v4_v4_uchar(to[j], from); - j = !j; - } - i = !i; - } - } - break; - } - default: - { - break; - } - } - } + int x, y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width; + const int stride_to = width; + + if (s3d->is_float) { + float *rect_left = s3d->rectf.left; + float *rect_right = s3d->rectf.right; + const float *rect_from = s3d->rectf.stereo; + + switch (mode) { + case S3D_INTERLACE_ROW: { + char i = (char)swap; + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y * channels; + float *to[2] = { + rect_left + stride_to * y * channels, + rect_right + stride_to * y * channels, + }; + memcpy(to[i], from, sizeof(float) * channels * stride_to); + i = !i; + } + break; + } + case S3D_INTERLACE_COLUMN: { + if (channels == 1) { + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y; + float *to[2] = { + rect_left + stride_to * y, + rect_right + stride_to * y, + }; + + char i = (char)swap; + for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { + to[i][0] = from[0]; + i = !i; + } + } + } + else if (channels == 3) { + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y * 3; + float *to[2] = { + rect_left + stride_to * y * 3, + rect_right + stride_to * y * 3, + }; + + char i = (char)swap; + for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { + copy_v3_v3(to[i], from); + i = !i; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y * channels; + float *to[2] = { + rect_left + stride_to * y * channels, + rect_right + stride_to * y * channels, + }; + + char i = (char)swap; + for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { + copy_v4_v4(to[i], from); + i = !i; + } + } + } + break; + } + case S3D_INTERLACE_CHECKERBOARD: { + if (channels == 1) { + char i = (char)swap; + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y; + float *to[2] = { + rect_left + stride_to * y, + rect_right + stride_to * y, + }; + char j = i; + for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { + to[j][0] = from[0]; + j = !j; + } + i = !i; + } + } + else if (channels == 3) { + char i = (char)swap; + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y * 3; + float *to[2] = { + rect_left + stride_to * y * 3, + rect_right + stride_to * y * 3, + }; + char j = i; + for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { + copy_v3_v3(to[j], from); + j = !j; + } + i = !i; + } + } + else if (channels == 4) { + char i = (char)swap; + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y * 4; + float *to[2] = { + rect_left + stride_to * y * 4, + rect_right + stride_to * y * 4, + }; + char j = i; + for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { + copy_v4_v4(to[j], from); + j = !j; + } + i = !i; + } + } + break; + } + default: { + break; + } + } + } + else { + uchar *rect_left = s3d->rect.right; + uchar *rect_right = s3d->rect.left; + const uchar *rect_from = s3d->rect.stereo; + + switch (mode) { + case S3D_INTERLACE_ROW: { + char i = (char)swap; + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y * channels; + uchar *to[2] = { + rect_left + stride_to * y * channels, + rect_right + stride_to * y * channels, + }; + memcpy(to[i], from, sizeof(uchar) * channels * stride_to); + i = !i; + } + break; + } + case S3D_INTERLACE_COLUMN: { + if (channels == 1) { + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y; + uchar *to[2] = { + rect_left + stride_to * y, + rect_right + stride_to * y, + }; + char i = (char)swap; + for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { + to[i][0] = from[0]; + i = !i; + } + } + } + else if (channels == 3) { + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y * 3; + uchar *to[2] = { + rect_left + stride_to * y * 3, + rect_right + stride_to * y * 3, + }; + char i = (char)swap; + for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { + copy_v3_v3_uchar(to[i], from); + i = !i; + } + } + } + else if (channels == 4) { + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y * 4; + uchar *to[2] = { + rect_left + stride_to * y * 4, + rect_right + stride_to * y * 4, + }; + char i = (char)swap; + for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { + copy_v4_v4_uchar(to[i], from); + i = !i; + } + } + } + break; + } + case S3D_INTERLACE_CHECKERBOARD: { + if (channels == 1) { + char i = (char)swap; + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y; + uchar *to[2] = { + rect_left + stride_to * y, + rect_right + stride_to * y, + }; + char j = i; + for (x = 0; x < width; x++, from += 1, to[0] += 1, to[1] += 1) { + to[j][0] = from[0]; + j = !j; + } + i = !i; + } + } + else if (channels == 3) { + char i = (char)swap; + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y * 3; + uchar *to[2] = { + rect_left + stride_to * y * 3, + rect_right + stride_to * y * 3, + }; + char j = i; + for (x = 0; x < width; x++, from += 3, to[0] += 3, to[1] += 3) { + copy_v3_v3_uchar(to[j], from); + j = !j; + } + i = !i; + } + } + else if (channels == 4) { + char i = (char)swap; + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y * 4; + uchar *to[2] = { + rect_left + stride_to * y * 4, + rect_right + stride_to * y * 4, + }; + char j = i; + for (x = 0; x < width; x++, from += 4, to[0] += 4, to[1] += 4) { + copy_v4_v4_uchar(to[j], from); + j = !j; + } + i = !i; + } + } + break; + } + default: { + break; + } + } + } } /* stereo input (s3d->rectf.stereo) is always unsqueezed */ static void imb_stereo3d_read_sidebyside(Stereo3DData *s3d, const bool crosseyed) { - int y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width * 2; - const int stride_to = width; - - const int l = (int) crosseyed; - const int r = !l; - - if (s3d->is_float) { - float *rect_left = s3d->rectf.left; - float *rect_right = s3d->rectf.right; - const float *rect_from = s3d->rectf.stereo; - - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * channels; - float *to[2] = { - rect_left + stride_to * y * channels, - rect_right + stride_to * y * channels, - }; - - memcpy(to[l], from, sizeof(float) * channels * stride_to); - memcpy(to[r], from + channels * stride_to, sizeof(float) * channels * stride_to); - } - } - else { - uchar *rect_left = s3d->rect.left; - uchar *rect_right = s3d->rect.right; - const uchar *rect_from = s3d->rect.stereo; - - /* always RGBA input/output */ - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * channels; - uchar *to[2] = { - rect_left + stride_to * y * channels, - rect_right + stride_to * y * channels, - }; - - memcpy(to[l], from, sizeof(uchar) * channels * stride_to); - memcpy(to[r], from + channels * stride_to, sizeof(uchar) * channels * stride_to); - } - } + int y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width * 2; + const int stride_to = width; + + const int l = (int)crosseyed; + const int r = !l; + + if (s3d->is_float) { + float *rect_left = s3d->rectf.left; + float *rect_right = s3d->rectf.right; + const float *rect_from = s3d->rectf.stereo; + + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y * channels; + float *to[2] = { + rect_left + stride_to * y * channels, + rect_right + stride_to * y * channels, + }; + + memcpy(to[l], from, sizeof(float) * channels * stride_to); + memcpy(to[r], from + channels * stride_to, sizeof(float) * channels * stride_to); + } + } + else { + uchar *rect_left = s3d->rect.left; + uchar *rect_right = s3d->rect.right; + const uchar *rect_from = s3d->rect.stereo; + + /* always RGBA input/output */ + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y * channels; + uchar *to[2] = { + rect_left + stride_to * y * channels, + rect_right + stride_to * y * channels, + }; + + memcpy(to[l], from, sizeof(uchar) * channels * stride_to); + memcpy(to[r], from + channels * stride_to, sizeof(uchar) * channels * stride_to); + } + } } /* stereo input (s3d->rectf.stereo) is always unsqueezed */ static void imb_stereo3d_read_topbottom(Stereo3DData *s3d) { - int y; - size_t width = s3d->x; - size_t height = s3d->y; - const size_t channels = s3d->channels; - - const int stride_from = width; - const int stride_to = width; - - if (s3d->is_float) { - float *rect_left = s3d->rectf.left; - float *rect_right = s3d->rectf.right; - const float *rect_from = s3d->rectf.stereo; - - for (y = 0; y < height; y++) { - const float *from = rect_from + stride_from * y * channels; - float *to[2] = { - rect_left + stride_to * y * channels, - rect_right + stride_to * y * channels, - }; - - memcpy(to[1], from, sizeof(float) * channels * stride_to); - memcpy(to[0], from + channels * height * stride_to, sizeof(float) * channels * stride_to); - } - } - else { - uchar *rect_left = s3d->rect.left; - uchar *rect_right = s3d->rect.right; - const uchar *rect_from = s3d->rect.stereo; - - for (y = 0; y < height; y++) { - const uchar *from = rect_from + stride_from * y * channels; - uchar *to[2] = { - rect_left + stride_to * y * channels, - rect_right + stride_to * y * channels, - }; - - memcpy(to[1], from, sizeof(uchar) * channels * stride_to); - memcpy(to[0], from + channels * height * stride_to, sizeof(uchar) * channels * stride_to); - } - } + int y; + size_t width = s3d->x; + size_t height = s3d->y; + const size_t channels = s3d->channels; + + const int stride_from = width; + const int stride_to = width; + + if (s3d->is_float) { + float *rect_left = s3d->rectf.left; + float *rect_right = s3d->rectf.right; + const float *rect_from = s3d->rectf.stereo; + + for (y = 0; y < height; y++) { + const float *from = rect_from + stride_from * y * channels; + float *to[2] = { + rect_left + stride_to * y * channels, + rect_right + stride_to * y * channels, + }; + + memcpy(to[1], from, sizeof(float) * channels * stride_to); + memcpy(to[0], from + channels * height * stride_to, sizeof(float) * channels * stride_to); + } + } + else { + uchar *rect_left = s3d->rect.left; + uchar *rect_right = s3d->rect.right; + const uchar *rect_from = s3d->rect.stereo; + + for (y = 0; y < height; y++) { + const uchar *from = rect_from + stride_from * y * channels; + uchar *to[2] = { + rect_left + stride_to * y * channels, + rect_right + stride_to * y * channels, + }; + + memcpy(to[1], from, sizeof(uchar) * channels * stride_to); + memcpy(to[0], from + channels * height * stride_to, sizeof(uchar) * channels * stride_to); + } + } } - /*************************** preparing to call the read functions **************************/ /* reading a stereo encoded ibuf (*left) and generating two ibufs from it (*left and *right) */ -void IMB_ImBufFromStereo3d( - Stereo3dFormat *s3d, ImBuf *ibuf_stereo3d, - ImBuf **r_ibuf_left, ImBuf **r_ibuf_right) +void IMB_ImBufFromStereo3d(Stereo3dFormat *s3d, + ImBuf *ibuf_stereo3d, + ImBuf **r_ibuf_left, + ImBuf **r_ibuf_right) { - Stereo3DData s3d_data = {{NULL}}; - ImBuf *ibuf_left, *ibuf_right; - size_t width, height; - const bool is_float = (ibuf_stereo3d->rect_float != NULL); - - IMB_stereo3d_read_dimensions( - s3d->display_mode, ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), ibuf_stereo3d->x, ibuf_stereo3d->y, - &width, &height); - - ibuf_left = IMB_allocImBuf(width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect)); - ibuf_right = IMB_allocImBuf(width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect)); - - ibuf_left->flags = ibuf_stereo3d->flags; - ibuf_right->flags = ibuf_stereo3d->flags; - - /* we always work with unsqueezed formats */ - IMB_stereo3d_write_dimensions( - s3d->display_mode, ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), ibuf_stereo3d->x, ibuf_stereo3d->y, - &width, &height); - imb_stereo3d_unsqueeze_ImBuf(ibuf_stereo3d, s3d, width, height); - - imb_stereo3d_data_initialize( - &s3d_data, is_float, ibuf_left->x, ibuf_left->y, 4, - (int *)ibuf_left->rect, (int *)ibuf_right->rect, (int *)ibuf_stereo3d->rect, - ibuf_left->rect_float, ibuf_right->rect_float, ibuf_stereo3d->rect_float); - - imb_stereo3d_read_doit(&s3d_data, s3d); - - if (ibuf_stereo3d->flags & (IB_zbuf | IB_zbuffloat)) { - if (is_float) { - addzbuffloatImBuf(ibuf_left); - addzbuffloatImBuf(ibuf_right); - } - else { - addzbufImBuf(ibuf_left); - addzbufImBuf(ibuf_right); - } - - imb_stereo3d_data_initialize( - &s3d_data, is_float, ibuf_left->x, ibuf_left->y, 1, - (int *)ibuf_left->zbuf, (int *)ibuf_right->zbuf, (int *)ibuf_stereo3d->zbuf, - ibuf_left->zbuf_float, ibuf_right->zbuf_float, ibuf_stereo3d->zbuf_float); - - imb_stereo3d_read_doit(&s3d_data, s3d); - } - - IMB_freeImBuf(ibuf_stereo3d); - - *r_ibuf_left = ibuf_left; - *r_ibuf_right = ibuf_right; + Stereo3DData s3d_data = {{NULL}}; + ImBuf *ibuf_left, *ibuf_right; + size_t width, height; + const bool is_float = (ibuf_stereo3d->rect_float != NULL); + + IMB_stereo3d_read_dimensions(s3d->display_mode, + ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), + ibuf_stereo3d->x, + ibuf_stereo3d->y, + &width, + &height); + + ibuf_left = IMB_allocImBuf( + width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect)); + ibuf_right = IMB_allocImBuf( + width, height, ibuf_stereo3d->planes, (is_float ? IB_rectfloat : IB_rect)); + + ibuf_left->flags = ibuf_stereo3d->flags; + ibuf_right->flags = ibuf_stereo3d->flags; + + /* we always work with unsqueezed formats */ + IMB_stereo3d_write_dimensions(s3d->display_mode, + ((s3d->flag & S3D_SQUEEZED_FRAME) == 0), + ibuf_stereo3d->x, + ibuf_stereo3d->y, + &width, + &height); + imb_stereo3d_unsqueeze_ImBuf(ibuf_stereo3d, s3d, width, height); + + imb_stereo3d_data_initialize(&s3d_data, + is_float, + ibuf_left->x, + ibuf_left->y, + 4, + (int *)ibuf_left->rect, + (int *)ibuf_right->rect, + (int *)ibuf_stereo3d->rect, + ibuf_left->rect_float, + ibuf_right->rect_float, + ibuf_stereo3d->rect_float); + + imb_stereo3d_read_doit(&s3d_data, s3d); + + if (ibuf_stereo3d->flags & (IB_zbuf | IB_zbuffloat)) { + if (is_float) { + addzbuffloatImBuf(ibuf_left); + addzbuffloatImBuf(ibuf_right); + } + else { + addzbufImBuf(ibuf_left); + addzbufImBuf(ibuf_right); + } + + imb_stereo3d_data_initialize(&s3d_data, + is_float, + ibuf_left->x, + ibuf_left->y, + 1, + (int *)ibuf_left->zbuf, + (int *)ibuf_right->zbuf, + (int *)ibuf_stereo3d->zbuf, + ibuf_left->zbuf_float, + ibuf_right->zbuf_float, + ibuf_stereo3d->zbuf_float); + + imb_stereo3d_read_doit(&s3d_data, s3d); + } + + IMB_freeImBuf(ibuf_stereo3d); + + *r_ibuf_left = ibuf_left; + *r_ibuf_right = ibuf_right; } static void imb_stereo3d_read_doit(Stereo3DData *s3d_data, Stereo3dFormat *s3d) { - switch (s3d->display_mode) { - case S3D_DISPLAY_ANAGLYPH: - imb_stereo3d_read_anaglyph(s3d_data, s3d->anaglyph_type); - break; - case S3D_DISPLAY_INTERLACE: - imb_stereo3d_read_interlace(s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0); - break; - case S3D_DISPLAY_SIDEBYSIDE: - imb_stereo3d_read_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0); - break; - case S3D_DISPLAY_TOPBOTTOM: - imb_stereo3d_read_topbottom(s3d_data); - break; - default: - break; - } + switch (s3d->display_mode) { + case S3D_DISPLAY_ANAGLYPH: + imb_stereo3d_read_anaglyph(s3d_data, s3d->anaglyph_type); + break; + case S3D_DISPLAY_INTERLACE: + imb_stereo3d_read_interlace( + s3d_data, s3d->interlace_type, (s3d->flag & S3D_INTERLACE_SWAP) != 0); + break; + case S3D_DISPLAY_SIDEBYSIDE: + imb_stereo3d_read_sidebyside(s3d_data, (s3d->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0); + break; + case S3D_DISPLAY_TOPBOTTOM: + imb_stereo3d_read_topbottom(s3d_data); + break; + default: + break; + } } |