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authorSergey Sharybin <sergey.vfx@gmail.com>2012-09-24 15:56:07 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-09-24 15:56:07 +0400
commit9e3e12fa4e2b9038314e3f2f690a908042b835fa (patch)
tree4f5178f7e7ff7b8ff6a6ebd74459621f146adaf2 /source/blender/imbuf/intern/tiff.c
parent5a5b37a4fadee5ce2c44b097a50986e0b70ca898 (diff)
Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.
Color management would be applied on both of float and byte buffers on image save in cases if file format doesn't require linear float buffer and if image is saving as render result. This solves both initial report issue and TODO marked in previous fix. Also de-duplicated image buffer color managing code and gave some more meaningful names for few functions. Also wrote documentation around this function, so current assumptions about spaces should be clear enough. Made regression tests by saving EXR/PNG images to all supported format and rendering OpenGL/Normal animation, in all cases seems everything is fine, but more tests for sure would be welcome.
Diffstat (limited to 'source/blender/imbuf/intern/tiff.c')
-rw-r--r--source/blender/imbuf/intern/tiff.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/imbuf/intern/tiff.c b/source/blender/imbuf/intern/tiff.c
index 2cb30b84a09..e09fdf259c6 100644
--- a/source/blender/imbuf/intern/tiff.c
+++ b/source/blender/imbuf/intern/tiff.c
@@ -790,8 +790,14 @@ int imb_savetiff(ImBuf *ibuf, const char *name, int flags)
/* convert from float source */
float rgb[4];
- /* TODO - support color management */
- linearrgb_to_srgb_v3_v3(rgb, &fromf[from_i]);
+ if (ibuf->float_colorspace) {
+ /* float buffer was managed already, no need in color space conversion */
+ copy_v3_v3(rgb, &fromf[from_i]);
+ }
+ else {
+ /* standard linear-to-srgb conversion if float buffer wasn't managed */
+ linearrgb_to_srgb_v3_v3(rgb, &fromf[from_i]);
+ }
rgb[3] = fromf[from_i + 3];