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author | Kent Mein <mein@cs.umn.edu> | 2004-01-10 01:04:08 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2004-01-10 01:04:08 +0300 |
commit | e3080c9580cc47c0329a62618a7b178d9da42ccb (patch) | |
tree | 4a3f7790335fd6e76e762a0584f0c240ab770795 /source/blender/imbuf/readme.txt | |
parent | b430cd167f6d0694783bf76adc8cd7852c75ae11 (diff) |
Added support for outputting bmp's
The padding is slightly messed up, so it produces somewhat trunkcated images
however it works. I'll try and fix it later but I have to go home now.
Its atleast usable at this stage.
I moved bmp_decode.c to bmp.c and cleaned it up a little bit.
Kent
Diffstat (limited to 'source/blender/imbuf/readme.txt')
-rw-r--r-- | source/blender/imbuf/readme.txt | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/imbuf/readme.txt b/source/blender/imbuf/readme.txt index d50cf82af89..4edc625013f 100644 --- a/source/blender/imbuf/readme.txt +++ b/source/blender/imbuf/readme.txt @@ -21,7 +21,20 @@ Add your hooks to read and write the image format these go in Step 3: Add in IS_openexr to blender/source/blender/imbuf/IMB_imbuf_types.h +Add in R_openexr to source/blender/makesdna/DNA_scene_types.h -Step 4: -Add any external library info to the build process. +Step 4: +Add your hooks to the gui. +source/blender/src/buttons_scene.c +source/blender/src/toets.c +source/blender/src/writeimage.c + +Step 5: +Alter the build process: +For autoconf you need to edit blender/source/blender/imbuf/Makefile.am +and add in your additional files. +For msvp you need to edit blender/projectfiles/blender/imbuf/BL_imbuf.dsp +and add in your additional files. +If you have any external library info you will also need to add that +to the various build processes. |