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authorKent Mein <mein@cs.umn.edu>2004-01-10 01:04:08 +0300
committerKent Mein <mein@cs.umn.edu>2004-01-10 01:04:08 +0300
commite3080c9580cc47c0329a62618a7b178d9da42ccb (patch)
tree4a3f7790335fd6e76e762a0584f0c240ab770795 /source/blender/imbuf/readme.txt
parentb430cd167f6d0694783bf76adc8cd7852c75ae11 (diff)
Added support for outputting bmp's
The padding is slightly messed up, so it produces somewhat trunkcated images however it works. I'll try and fix it later but I have to go home now. Its atleast usable at this stage. I moved bmp_decode.c to bmp.c and cleaned it up a little bit. Kent
Diffstat (limited to 'source/blender/imbuf/readme.txt')
-rw-r--r--source/blender/imbuf/readme.txt17
1 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/imbuf/readme.txt b/source/blender/imbuf/readme.txt
index d50cf82af89..4edc625013f 100644
--- a/source/blender/imbuf/readme.txt
+++ b/source/blender/imbuf/readme.txt
@@ -21,7 +21,20 @@ Add your hooks to read and write the image format these go in
Step 3:
Add in IS_openexr to blender/source/blender/imbuf/IMB_imbuf_types.h
+Add in R_openexr to source/blender/makesdna/DNA_scene_types.h
-Step 4:
-Add any external library info to the build process.
+Step 4:
+Add your hooks to the gui.
+source/blender/src/buttons_scene.c
+source/blender/src/toets.c
+source/blender/src/writeimage.c
+
+Step 5:
+Alter the build process:
+For autoconf you need to edit blender/source/blender/imbuf/Makefile.am
+and add in your additional files.
+For msvp you need to edit blender/projectfiles/blender/imbuf/BL_imbuf.dsp
+and add in your additional files.
+If you have any external library info you will also need to add that
+to the various build processes.