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authorKent Mein <mein@cs.umn.edu>2003-12-04 21:18:05 +0300
committerKent Mein <mein@cs.umn.edu>2003-12-04 21:18:05 +0300
commit24624501a473c13f6a6d9c4676cbdd33b4a88e73 (patch)
tree6b0c79b38b21da22fac3e0a6f141b970e610b473 /source/blender/imbuf/readme.txt
parent43369f076f3be5000f56079f31767ffc3e730d2b (diff)
This looks like a lot but its a few small changes.
Summary: standardized imageformat functions(make function names similar, and parameters in same order where relavant), small code cleanups, and added a description of how to add an image format to blender. Kent Specifics: merged png_decode.c and png_encode.c to png.c and cleaned function calls. fixed some spacing in IMB_imbuf_types.h casting cleanups: intern/amiga.c intern/ham.c intern/iris.c Modified switch statements to have a default type to insure values are set: intern/antialias.c Initalization of some vars and make types similar. intern/bitplanes.c cleaned function calls, and changed if else to if's with return: intern/jpeg.c added {}'s in multidemensional arrays. intern/matrix.h Made a little cleaner to read, and matched above changes. intern/readimage.c intern/writeimage.c
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+The following 4 steps to adding a new image format to blender, its
+probably easiest to look at the png code for a clean clear example,
+animation formats are a bit more complicated but very similar:
+
+Step 1:
+create a new file named after the format for example lets say we were
+creating an openexr read/writer use openexr.c
+It should contain functions to match the following prototypes:
+
+struct ImBuf *imb_loadopenexr(unsigned char *mem,int size,int flags);
+/* Use one of the following depending on whats easyer for your file format */
+short imb_saveopenexr(struct ImBuf *ibuf, FILE myfile, int flags);
+short imb_saveopenexr(struct ImBuf *ibuf, char *myfile, int flags);
+
+/* Used to test if its the correct format
+int IMB_is_openexr(void *buf);
+
+Step 2:
+Add your hooks to read and write the image format these go in
+ writeimage.c and readimage.c just look at how the others are done
+
+Step 3:
+Add in IS_openexr to blender/source/blender/imbuf/IMB_imbuf_types.h
+
+Step 4:
+Add any external library info to the build process.
+