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authorTon Roosendaal <ton@blender.org>2003-12-03 19:13:58 +0300
committerTon Roosendaal <ton@blender.org>2003-12-03 19:13:58 +0300
commit241906b5881ff510aaf95fdf74b4e30f37f5fea6 (patch)
treeb4b68402f0ce332a260320ff76dd5ce3f8453571 /source/blender/imbuf
parent50b6f0aa33464deb61efc15ce00cff8fb90b3448 (diff)
- fixed matrix conversion to make rgb -> bw images.
somehow this was mixed up, or forgotten to fix when endian issues were solved in the past (1998)... To check: red color should be 30% grey, blue 10%. This was switched, making B&W images look unnatural.
Diffstat (limited to 'source/blender/imbuf')
-rw-r--r--source/blender/imbuf/intern/matrix.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/imbuf/intern/matrix.h b/source/blender/imbuf/intern/matrix.h
index 20127e806a9..0036ff7b570 100644
--- a/source/blender/imbuf/intern/matrix.h
+++ b/source/blender/imbuf/intern/matrix.h
@@ -62,9 +62,9 @@ float yuvrgb[4][4]={
-226.816, 135.460, -179.456, 1.0};
float rgb_to_bw[4][4]={
- .114, .114, .114, 0.0,
- .587, .587, .587, 0.0,
.299, .299, .299, 0.0,
+ .587, .587, .587, 0.0,
+ .114, .114, .114, 0.0,
0.5, 0.5, 0.5, 1.0};
float dyuvrgb_oud[4][4]={