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authorBrecht Van Lommel <brecht>2022-05-13 17:03:26 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-05-13 18:55:54 +0300
commit5baa3ecda66337c0584f0bc6c6e7af0a6c0f6320 (patch)
treeb751cbb3fbbe257bff0a85ad5c39d2643e172323 /source/blender/imbuf
parent1e4cd98f0a948fbd947f79c220e7834c99a44f65 (diff)
Color Management: various improvements and fixes for image saving
* Respect the image file color space setitng for saving in various cases where it was previously ignored. Previously it would often use the sRGB or Linear color space even when not selected. * For the Save As operator, add a Color Space option in the file browser to choose the color space of the file. Previously this was chosen automatically, now it's possible to e.g. resave a Linear image as Linear ACES. * When changing the file format, the colorspace is automatically changed to an appropriate color space for the file format. This already happened before, but there was no visibility or control in the operator settings for this. * Don't change color space when using the Save operator to save over the same file. * Fix missing color space conversion for 16 bit PNGs, where it assumed wrongly assumed ibuf->rect would be used for saving. Add BKE_image_format_is_byte to more accurately test this. Fixes T74610 Ref T68926 Differential Revision: https://developer.blender.org/D14899
Diffstat (limited to 'source/blender/imbuf')
-rw-r--r--source/blender/imbuf/intern/colormanagement.c209
1 files changed, 122 insertions, 87 deletions
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index 53aa74edc61..1613595148b 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -2445,68 +2445,77 @@ void IMB_colormanagement_imbuf_make_display_space(
colormanagement_imbuf_make_display_space(ibuf, view_settings, display_settings, false);
}
+static ImBuf *imbuf_ensure_editable(ImBuf *ibuf, ImBuf *colormanaged_ibuf, bool allocate_result)
+{
+ if (colormanaged_ibuf != ibuf) {
+ /* Is already an editable copy. */
+ return colormanaged_ibuf;
+ }
+
+ if (allocate_result) {
+ /* Copy full image buffer. */
+ colormanaged_ibuf = IMB_dupImBuf(ibuf);
+ IMB_metadata_copy(colormanaged_ibuf, ibuf);
+ return colormanaged_ibuf;
+ }
+ else {
+ /* Render pipeline is constructing image buffer itself,
+ * but it's re-using byte and float buffers from render result make copy of this buffers
+ * here sine this buffers would be transformed to other color space here. */
+ if (ibuf->rect && (ibuf->mall & IB_rect) == 0) {
+ ibuf->rect = MEM_dupallocN(ibuf->rect);
+ ibuf->mall |= IB_rect;
+ }
+
+ if (ibuf->rect_float && (ibuf->mall & IB_rectfloat) == 0) {
+ ibuf->rect_float = MEM_dupallocN(ibuf->rect_float);
+ ibuf->mall |= IB_rectfloat;
+ }
+
+ return ibuf;
+ }
+}
+
ImBuf *IMB_colormanagement_imbuf_for_write(ImBuf *ibuf,
bool save_as_render,
bool allocate_result,
const ImageFormatData *image_format)
{
ImBuf *colormanaged_ibuf = ibuf;
- const bool is_movie = BKE_imtype_is_movie(image_format->imtype);
- const bool requires_linear_float = BKE_imtype_requires_linear_float(image_format->imtype);
- const bool do_alpha_under = image_format->planes != R_IMF_PLANES_RGBA;
+ /* Update byte buffer if exists but invalid. */
if (ibuf->rect_float && ibuf->rect &&
(ibuf->userflags & (IB_DISPLAY_BUFFER_INVALID | IB_RECT_INVALID)) != 0) {
IMB_rect_from_float(ibuf);
ibuf->userflags &= ~(IB_RECT_INVALID | IB_DISPLAY_BUFFER_INVALID);
}
- const bool do_colormanagement_display = save_as_render && (is_movie || !requires_linear_float);
- const bool do_colormanagement_linear = save_as_render && requires_linear_float &&
- image_format->linear_colorspace_settings.name[0] &&
- !IMB_colormanagement_space_name_is_scene_linear(
- image_format->linear_colorspace_settings.name);
-
- if (do_colormanagement_display || do_colormanagement_linear || do_alpha_under) {
- if (allocate_result) {
- colormanaged_ibuf = IMB_dupImBuf(ibuf);
- }
- else {
- /* Render pipeline is constructing image buffer itself,
- * but it's re-using byte and float buffers from render result make copy of this buffers
- * here sine this buffers would be transformed to other color space here.
- */
+ /* Detect if we are writing to a file format that needs a linear float buffer. */
+ const bool linear_float_output = BKE_imtype_requires_linear_float(image_format->imtype);
- if (ibuf->rect && (ibuf->mall & IB_rect) == 0) {
- ibuf->rect = MEM_dupallocN(ibuf->rect);
- ibuf->mall |= IB_rect;
- }
+ /* Detect if we are writing output a byte buffer, which we would need to create
+ * with color management conversions applied. This may be for either applying the
+ * display transform for renders, or a user specified color space for the file. */
+ const bool byte_output = BKE_image_format_is_byte(image_format);
- if (ibuf->rect_float && (ibuf->mall & IB_rectfloat) == 0) {
- ibuf->rect_float = MEM_dupallocN(ibuf->rect_float);
- ibuf->mall |= IB_rectfloat;
- }
- }
- }
+ BLI_assert(!(byte_output && linear_float_output));
- /* If we're saving from RGBA to RGB buffer then it's not
- * so much useful to just ignore alpha -- it leads to bad
- * artifacts especially when saving byte images.
- *
- * What we do here is we're overlaying our image on top of
- * background color (which is currently black).
+ /* If we're saving from RGBA to RGB buffer then it's not so much useful to just ignore alpha --
+ * it leads to bad artifacts especially when saving byte images.
*
- * This is quite much the same as what Gimp does and it
- * seems to be what artists expects from saving.
+ * What we do here is we're overlaying our image on top of background color (which is currently
+ * black). This is quite much the same as what Gimp does and it seems to be what artists expects
+ * from saving.
*
- * Do a conversion here, so image format writers could
- * happily assume all the alpha tricks were made already.
- * helps keep things locally here, not spreading it to
- * all possible image writers we've got.
+ * Do a conversion here, so image format writers could happily assume all the alpha tricks were
+ * made already. helps keep things locally here, not spreading it to all possible image writers
+ * we've got.
*/
- if (do_alpha_under) {
+ if (image_format->planes != R_IMF_PLANES_RGBA) {
float color[3] = {0, 0, 0};
+ colormanaged_ibuf = imbuf_ensure_editable(ibuf, colormanaged_ibuf, allocate_result);
+
if (colormanaged_ibuf->rect_float && colormanaged_ibuf->channels == 4) {
IMB_alpha_under_color_float(
colormanaged_ibuf->rect_float, colormanaged_ibuf->x, colormanaged_ibuf->y, color);
@@ -2520,69 +2529,95 @@ ImBuf *IMB_colormanagement_imbuf_for_write(ImBuf *ibuf,
}
}
- if (do_colormanagement_display) {
- /* Color management with display and view transform. */
- bool make_byte = false;
+ if (save_as_render && !linear_float_output) {
+ /* Render output: perform conversion to display space using view transform. */
+ colormanaged_ibuf = imbuf_ensure_editable(ibuf, colormanaged_ibuf, allocate_result);
- /* for proper check whether byte buffer is required by a format or not
- * should be pretty safe since this image buffer is supposed to be used for
- * saving only and ftype would be overwritten a bit later by BKE_imbuf_write
- */
- colormanaged_ibuf->ftype = BKE_imtype_to_ftype(image_format->imtype,
- &colormanaged_ibuf->foptions);
-
- /* if file format isn't able to handle float buffer itself,
- * we need to allocate byte buffer and store color managed
- * image there
- */
- const ImFileType *type = IMB_file_type_from_ibuf(colormanaged_ibuf);
- if (type != NULL) {
- if ((type->save != NULL) && (type->flag & IM_FTYPE_FLOAT) == 0) {
- make_byte = true;
- }
- }
-
- /* perform color space conversions */
colormanagement_imbuf_make_display_space(colormanaged_ibuf,
&image_format->view_settings,
&image_format->display_settings,
- make_byte);
+ byte_output);
if (colormanaged_ibuf->rect_float) {
- /* float buffer isn't linear anymore,
+ /* Float buffer isn't linear anymore,
* image format write callback should check for this flag and assume
- * no space conversion should happen if ibuf->float_colorspace != NULL
- */
+ * no space conversion should happen if ibuf->float_colorspace != NULL. */
colormanaged_ibuf->float_colorspace = display_transform_get_colorspace(
&image_format->view_settings, &image_format->display_settings);
+ if (byte_output) {
+ colormanaged_ibuf->rect_colorspace = colormanaged_ibuf->float_colorspace;
+ }
}
}
- else if (do_colormanagement_linear) {
- /* Color management transform to another linear color space. */
- if (!colormanaged_ibuf->rect_float) {
- IMB_float_from_rect(colormanaged_ibuf);
- imb_freerectImBuf(colormanaged_ibuf);
+ else {
+ /* Linear render or regular file output: conversion between two color spaces. */
+
+ /* Detect which color space we need to convert between. */
+ const char *from_colorspace = (ibuf->rect_float && !(byte_output && ibuf->rect)) ?
+ /* From float buffer. */
+ (ibuf->float_colorspace) ? ibuf->float_colorspace->name :
+ global_role_scene_linear :
+ /* From byte buffer. */
+ (ibuf->rect_colorspace) ? ibuf->rect_colorspace->name :
+ global_role_default_byte;
+
+ const char *to_colorspace = image_format->linear_colorspace_settings.name;
+
+ /* TODO: can we check with OCIO if color spaces are the same but have different names? */
+ if (to_colorspace[0] == '\0' || STREQ(from_colorspace, to_colorspace)) {
+ /* No conversion needed, but may still need to allocate byte buffer for output. */
+ if (byte_output && !ibuf->rect) {
+ ibuf->rect_colorspace = ibuf->float_colorspace;
+ IMB_rect_from_float(ibuf);
+ }
}
+ else {
+ /* Color space conversion needed. */
+ colormanaged_ibuf = imbuf_ensure_editable(ibuf, colormanaged_ibuf, allocate_result);
+
+ if (byte_output) {
+ colormanaged_ibuf->rect_colorspace = colormanage_colorspace_get_named(to_colorspace);
+
+ if (colormanaged_ibuf->rect) {
+ /* Byte to byte. */
+ IMB_colormanagement_transform_byte_threaded((unsigned char *)colormanaged_ibuf->rect,
+ colormanaged_ibuf->x,
+ colormanaged_ibuf->y,
+ colormanaged_ibuf->channels,
+ from_colorspace,
+ to_colorspace);
+ }
+ else {
+ /* Float to byte. */
+ IMB_rect_from_float(colormanaged_ibuf);
+ }
+ }
+ else {
+ if (!colormanaged_ibuf->rect_float) {
+ /* Byte to float. */
+ IMB_float_from_rect(colormanaged_ibuf);
+ imb_freerectImBuf(colormanaged_ibuf);
- if (colormanaged_ibuf->rect_float) {
- const char *from_colorspace = (ibuf->float_colorspace) ? ibuf->float_colorspace->name :
- global_role_scene_linear;
- const char *to_colorspace = image_format->linear_colorspace_settings.name;
+ /* This conversion always goes to scene linear. */
+ from_colorspace = global_role_scene_linear;
+ }
- IMB_colormanagement_transform(colormanaged_ibuf->rect_float,
- colormanaged_ibuf->x,
- colormanaged_ibuf->y,
- colormanaged_ibuf->channels,
- from_colorspace,
- to_colorspace,
- false);
+ if (colormanaged_ibuf->rect_float) {
+ /* Float to float. */
+ IMB_colormanagement_transform(colormanaged_ibuf->rect_float,
+ colormanaged_ibuf->x,
+ colormanaged_ibuf->y,
+ colormanaged_ibuf->channels,
+ from_colorspace,
+ to_colorspace,
+ false);
+
+ colormanaged_ibuf->float_colorspace = colormanage_colorspace_get_named(to_colorspace);
+ }
+ }
}
}
- if (colormanaged_ibuf != ibuf) {
- IMB_metadata_copy(colormanaged_ibuf, ibuf);
- }
-
return colormanaged_ibuf;
}