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authorKent Mein <mein@cs.umn.edu>2007-07-10 23:13:03 +0400
committerKent Mein <mein@cs.umn.edu>2007-07-10 23:13:03 +0400
commit9298357670f5a1acc5515a771276fa444245aeb3 (patch)
treec9491ee4a1a0a821b996b228b5f09bd446a29d89 /source/blender/imbuf
parent209407a7e1e6078c2b5d23ba0183338850bcb1a1 (diff)
This is patch [#6929] Interpolation Methods
http://projects.blender.org/tracker/index.php?func=detail&aid=6929&group_id=9&atid=127 Its a subset of patch [#6766] Transform Sequencer effect It adds 3 image functions for different types of interpolation. For people that like pictures: http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms Patch provided by David Millán Escrivá (damiles) Kent
Diffstat (limited to 'source/blender/imbuf')
-rw-r--r--source/blender/imbuf/IMB_imbuf.h8
-rw-r--r--source/blender/imbuf/intern/imageprocess.c227
2 files changed, 234 insertions, 1 deletions
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index d6ca21830aa..840d39ea0bd 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -395,7 +395,13 @@ void IMB_float_from_rect(struct ImBuf *ibuf);
* @attention Defined in imageprocess.c
*/
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
-
+/**
+ *
+ * @attention defined in imageprocess.c
+ */
+void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float x, float y, int xout, int yout);
+void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
+void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
/**
* Change the ordering of the color bytes pointed to by rect from
* rgba to abgr. size * 4 color bytes are reordered.
diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c
index f98244c5a0f..855c80c820d 100644
--- a/source/blender/imbuf/intern/imageprocess.c
+++ b/source/blender/imbuf/intern/imageprocess.c
@@ -42,6 +42,11 @@
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
+#include "math.h"
+
+/* This define should be relocated to a global header some where Kent Mein
+I stole it from util.h in the plugins api */
+#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
/* Only this one is used liberally here, and in imbuf */
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
@@ -73,3 +78,225 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
}
}
+/**************************************************************************
+* INTERPOLATIONS
+*
+* Reference and docs:
+* http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
+***************************************************************************/
+
+/* BICUBIC */
+
+/* Bicubic formula:
+*
+* A’(px,py) = Σn=-1..2Σm=-1..2 A(i+n,j+m)·P(n-a)·P(b-m)
+* with: P(k) = 1/6(C(k+2)^3-4C(k+1)^3+6C(k)^3-4C(k-1)^3)
+* and C(k) = max(0, k)
+*
+* Where A= in and A'=out
+*
+* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
+*/
+/* function assumes out to be zero'ed, only does RGBA */
+static float P(float k){
+ float aux;
+ aux=(float)(1.0f/6.0f)*( pow( MAX2(k+2.0f,0) , 3.0f ) - 4.0f * pow( MAX2(k+1.0f,0) , 3.0f ) + 6.0f * pow( MAX2(k,0) , 3.0f ) - 4.0f * pow( MAX2(k-1.0f,0) , 3.0f));
+ return aux ;
+}
+
+void bicubic_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
+{
+ int i,j,n,m,x1,y1;
+ unsigned char *dataI,*outI;
+ float a,b, outR,outG,outB,outA,*dataF,*outF;
+ int do_rect, do_float;
+
+ if (in == NULL) return;
+ if (in->rect == NULL && in->rect_float == NULL) return;
+
+ do_rect= (in->rect != NULL);
+ do_float= (in->rect_float != NULL);
+
+ i= (int)floor(x);
+ j= (int)floor(y);
+ a= x - i;
+ b= y - j;
+
+ outR= 0.0f;
+ outG= 0.0f;
+ outB= 0.0f;
+ outA= 0.0f;
+ for(n= -1; n<= 2; n++){
+ for(m= -1; m<= 2; m++){
+ x1= i+n;
+ y1= j+m;
+ if (x1>0 && x1 < in->x && y1>0 && y1<in->y) {
+ if (do_float) {
+ dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
+ outR+= dataF[0] * P(n-a) * P(b-m);
+ outG+= dataF[1] * P(n-a) * P(b-m);
+ outB+= dataF[2] * P(n-a) * P(b-m);
+ outA+= dataF[3] * P(n-a) * P(b-m);
+ }
+ if (do_rect) {
+ dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1;
+ outR+= dataI[0] * P(n-a) * P(b-m);
+ outG+= dataI[1] * P(n-a) * P(b-m);
+ outB+= dataI[2] * P(n-a) * P(b-m);
+ outA+= dataI[3] * P(n-a) * P(b-m);
+ }
+ }
+ }
+ }
+ if (do_rect) {
+ outI= (unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
+ outI[0]= (int)outR;
+ outI[1]= (int)outG;
+ outI[2]= (int)outB;
+ outI[3]= (int)outA;
+ }
+ if (do_float) {
+ outF= (float *)out->rect_float + out->x * yout * 4 + 4*xout;
+ outF[0]= outR;
+ outF[1]= outG;
+ outF[2]= outB;
+ outF[3]= outA;
+ }
+}
+
+/* function assumes out to be zero'ed, only does RGBA */
+/* BILINEAR INTERPOLATION */
+void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
+{
+ float *row1, *row2, *row3, *row4, a, b, *outF;
+ unsigned char *row1I, *row2I, *row3I, *row4I, *outI;
+ float a_b, ma_b, a_mb, ma_mb;
+ float empty[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ unsigned char emptyI[4]= {0, 0, 0, 0};
+ int y1, y2, x1, x2;
+ int do_rect, do_float;
+
+ if (in==NULL) return;
+ if (in->rect==NULL && in->rect_float==NULL) return;
+
+ do_rect= (in->rect != NULL);
+ do_float= (in->rect_float != NULL);
+
+ x1= (int)floor(u);
+ x2= (int)ceil(u);
+ y1= (int)floor(v);
+ y2= (int)ceil(v);
+
+ // sample area entirely outside image?
+ if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return;
+
+ if (do_rect)
+ outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
+ if (do_float)
+ outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
+
+ if (do_float) {
+ // sample including outside of edges of image
+ if (x1<0 || y1<0) row1= empty;
+ else row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1;
+
+ if (x1<0 || y2>in->y-1) row2= empty;
+ else row2= (float *)in->rect_float + in->x * y2 * 4 + 4*x1;
+
+ if (x2>in->x-1 || y1<0) row3= empty;
+ else row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2;
+
+ if (x2>in->x-1 || y2>in->y-1) row4= empty;
+ else row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2;
+
+ a= u-floor(u);
+ b= v-floor(v);
+ a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
+
+ outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0];
+ outF[1]= ma_mb*row1[1] + a_mb*row3[1] + ma_b*row2[1]+ a_b*row4[1];
+ outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2];
+ outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3];
+ }
+ if (do_rect) {
+ // sample including outside of edges of image
+ if (x1<0 || y1<0) row1I= emptyI;
+ else row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
+
+ if (x1<0 || y2>in->y-1) row2I= emptyI;
+ else row2I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x1;
+
+ if (x2>in->x-1 || y1<0) row3I= emptyI;
+ else row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2;
+
+ if (x2>in->x-1 || y2>in->y-1) row4I= emptyI;
+ else row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2;
+
+ a= u-floor(u);
+ b= v-floor(v);
+ a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
+
+ outI[0]= ma_mb*row1I[0] + a_mb*row3I[0] + ma_b*row2I[0]+ a_b*row4I[0];
+ outI[1]= ma_mb*row1I[1] + a_mb*row3I[1] + ma_b*row2I[1]+ a_b*row4I[1];
+ outI[2]= ma_mb*row1I[2] + a_mb*row3I[2] + ma_b*row2I[2]+ a_b*row4I[2];
+ outI[3]= ma_mb*row1I[3] + a_mb*row3I[3] + ma_b*row2I[3]+ a_b*row4I[3];
+ }
+}
+
+/* function assumes out to be zero'ed, only does RGBA */
+/* NEAREST INTERPOLATION */
+void neareast_interpolation(ImBuf *in, ImBuf *out, float u, float v,int xout, int yout)
+{
+ float *outF,*dataF;
+ unsigned char *dataI,*outI;
+ int y1, x1;
+ int do_rect, do_float;
+
+ if (in==NULL) return;
+ if (in->rect==NULL && in->rect_float==NULL) return;
+
+ do_rect= (in->rect != NULL);
+ do_float= (in->rect_float != NULL);
+
+ x1= (int)(u);
+ y1= (int)(v);
+
+ if (do_rect)
+ outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
+ if (do_float)
+ outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
+
+ // sample area entirely outside image?
+ if (x1<0 || x1>in->x-1 || y1<0 || y1>in->y-1) return;
+
+ // sample including outside of edges of image
+ if (x1<0 || y1<0) {
+ if (do_rect) {
+ outI[0]= 0;
+ outI[1]= 0;
+ outI[2]= 0;
+ outI[3]= 0;
+ }
+ if (do_float) {
+ outF[0]= 0.0f;
+ outF[1]= 0.0f;
+ outF[2]= 0.0f;
+ outF[3]= 0.0f;
+ }
+ } else {
+ dataI= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
+ if (do_rect) {
+ outI[0]= dataI[0];
+ outI[1]= dataI[1];
+ outI[2]= dataI[2];
+ outI[3]= dataI[3];
+ }
+ dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
+ if (do_float) {
+ outF[0]= dataF[0];
+ outF[1]= dataF[1];
+ outF[2]= dataF[2];
+ outF[3]= dataF[3];
+ }
+ }
+}