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authorCampbell Barton <ideasman42@gmail.com>2009-05-18 14:27:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-18 14:27:09 +0400
commitcb96dc40e8b1039382a1bb978b82adcedcd8c713 (patch)
treeccad0a5146cd31e3652fb8d0a545a815f4b67e75 /source/blender/imbuf
parent07fc2aa5268da7708a289fa785b0f0cbd9be2575 (diff)
Sensor objects were initialized as invisible, which conflicted with initializing the invisible setting from the outliner render object (which it seems nobody knew about).
Added an 'Invisible' button to make this more clear, it seems like a display option but its also related to logic because the actuators can toggle this after the game starts. Without this its annoying to add UV's only to set the invisible flag. Sensor objects were not clearing the softbody gameflag
Diffstat (limited to 'source/blender/imbuf')
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