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authorClément Foucault <foucault.clem@gmail.com>2022-05-07 20:11:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-07 20:11:34 +0300
commit78e7b20c0f8dd2e76148f351ef1104375a4a1c94 (patch)
tree9fc8e781d65c0612d719f3ba383d7dd0f3ef15e1 /source/blender/imbuf
parent90663acfd586e9c3dbc769bc93a352f6bb2473bc (diff)
Fix T96683: Mipmaps are inaccurate for UDIM textures
For some reasons the mipmap count was not set to max during creation. Probably it was mistaken with the UDIM tilemap texture which is only 1D and has only one mipmap.
Diffstat (limited to 'source/blender/imbuf')
-rw-r--r--source/blender/imbuf/intern/util_gpu.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 5abbc84b0ea..8da9eb9ccf7 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -154,7 +154,7 @@ GPUTexture *IMB_touch_gpu_texture(
GPUTexture *tex;
if (layers > 0) {
- tex = GPU_texture_create_2d_array(name, w, h, layers, 1, tex_format, NULL);
+ tex = GPU_texture_create_2d_array(name, w, h, layers, 9999, tex_format, NULL);
}
else {
tex = GPU_texture_create_2d(name, w, h, 9999, tex_format, NULL);