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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2016-04-05 10:08:45 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-04-05 12:34:50 +0300 |
commit | 63e0d3a47fdae8a42cd584f13d0530ea57ca0e6f (patch) | |
tree | 6db9ce9a7be3cb2ddf7d7621afd35d71b9314ecc /source/blender/imbuf | |
parent | 249077901320a006398a8ad55a73cb6717d5df39 (diff) |
Fix T47705: Freestyle line glitch.
The addressed issue is a regression from Blender 2.75, after the internal
switch from double to single precision floating-point numbers in the
Freestyle code base. Face normal calculations require the higher
precision during the computations, even though the results can be stored
as single precision numbers.
Diffstat (limited to 'source/blender/imbuf')
0 files changed, 0 insertions, 0 deletions