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authorJoshua Leung <aligorith@gmail.com>2007-07-06 13:59:18 +0400
committerJoshua Leung <aligorith@gmail.com>2007-07-06 13:59:18 +0400
commit9116a623360fb7e5b24a65f978153a0354f2e5db (patch)
tree5e4c8191b2f2da849c09112d82045519e4be38dc /source/blender/include/BDR_drawaction.h
parentfb622c7c3c50fa09c30774ba13bc8dda1a5d5041 (diff)
== Action Editor Bugfixes ==
Resolved Issues: * My drawing cleanup commit the other day broke shapekey keyframe selection - was using wrong filter for Action Editor data * Removed the old hack to limit vertical scrolling so that shapekeys were visible. It wasn't really needed anymore, and was causing problems with HomeKey. Unresolved Issues: * Vertical placement of sliders is slightly off * In a test file I obtained, shapekey sliders don't work immediately after the file is loaded.
Diffstat (limited to 'source/blender/include/BDR_drawaction.h')
-rw-r--r--source/blender/include/BDR_drawaction.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/include/BDR_drawaction.h b/source/blender/include/BDR_drawaction.h
index 821d8ea6b79..673b13672c1 100644
--- a/source/blender/include/BDR_drawaction.h
+++ b/source/blender/include/BDR_drawaction.h
@@ -71,7 +71,6 @@ typedef struct ActKeyBlock {
/* Action Generics */
void draw_cfra_action(void);
-int count_action_levels (struct bAction *act);
/* Channel Drawing */
void draw_icu_channel(struct gla2DDrawInfo *di, struct IpoCurve *icu, float ypos);