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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-08-27 17:29:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-08-27 17:29:00 +0400
commitb39f4b788dc9c5ccc9430b02852cbc1cbe56eca1 (patch)
tree7a1c91c3d4235db02b231ab5f504b31c2c0e4f15 /source/blender/include/BDR_drawmesh.h
parent84205fe0e0bfc524b8fd9ba09aedbf98b0b9457b (diff)
Texturepaint now supports all the imagepaint brush settings, with the
exception of the clone tool. One level undo for image- and texturepaint, only storing those tiles that changed. Test to improve texturepaint performance using glTexSubImage2D, only enabled with 2^n sized textures and mipmapping off. Painting a 2048x2048 texture is then pretty smooth here, as long as the geometry is not too complex.
Diffstat (limited to 'source/blender/include/BDR_drawmesh.h')
-rw-r--r--source/blender/include/BDR_drawmesh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BDR_drawmesh.h b/source/blender/include/BDR_drawmesh.h
index 7463cffa6ef..b2b68b25d60 100644
--- a/source/blender/include/BDR_drawmesh.h
+++ b/source/blender/include/BDR_drawmesh.h
@@ -70,6 +70,8 @@ int get_linear_mipmap(void);
*/
void clear_realtime_image_cache(void);
+
+void update_realtime_image(struct Image *ima, int x, int y, int w, int h);
void free_realtime_image(struct Image *ima);
void free_all_realtime_images(void);
void make_repbind(struct Image *ima);