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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-02-09 00:01:00 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-02-09 00:01:00 +0300
commit3753d817abf1041af435c1ae32b8ff03e945bcde (patch)
tree312046ecc686c8d0022d984295ee3313b265c16d /source/blender/include/BDR_drawmesh.h
parenteb42008067d76906b7b5d2088e86b1a43356ea47 (diff)
Seam Cutting in Faceselect Mode:
- Mark Border Seam: mark edges on the border of face selection as seam. - Clear Seam: clears seams in selected faces. Hotkey: Ctrl+E - Alt+RMB Click: mark/clear edge as seam - Alt+Shift+RMB Click: mark/clear seams along the shortest/straightest path from last marked seam. The cost of the path also includes some measure of 'straightness' next to the typical distance to make things work more predicatble and edgeloop friendly. Note that this cuts a path from edge to edge, not vertex to vertex. That gives some nice control over the direction of the seam. Also includes: - Removed old LSCM code. - Fix updates glitches with DerivedMesh/Subsurf drawing in FaceSelect mode. Now there's a drawMappedFacesTex instead of drawFacesTex. - Minimize Stretch menu entry called Limit Stitch. - Removed the lasttface global, was being set before it was used anyway, so might as wel return from a function. - Moved some backbuf sampling code to drawview.c from editmesh, so it can be used by Faceselect and VPaint. - Use BLI_heap in parametrizer.c.
Diffstat (limited to 'source/blender/include/BDR_drawmesh.h')
-rw-r--r--source/blender/include/BDR_drawmesh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BDR_drawmesh.h b/source/blender/include/BDR_drawmesh.h
index c6bcf061fcc..7463cffa6ef 100644
--- a/source/blender/include/BDR_drawmesh.h
+++ b/source/blender/include/BDR_drawmesh.h
@@ -37,6 +37,7 @@ struct Image;
struct TFace;
struct Object;
struct Mesh;
+struct EdgeHash;
/**
* Enables or disable mipmapping for realtime images (textures).
@@ -74,6 +75,7 @@ void free_all_realtime_images(void);
void make_repbind(struct Image *ima);
int set_tpage(struct TFace *tface);
void draw_tface_mesh(struct Object *ob, struct Mesh *me, int dt);
+struct EdgeHash *get_tface_mesh_marked_edge_info(struct Mesh *me);
void init_realtime_GL(void);
#endif /* BDR_DRAWMESH_H */