diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-08-18 15:31:20 +0400 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2005-08-18 15:31:20 +0400 |
commit | 8c41c00ff7b67f885f67af835f1228f0ba42a455 (patch) | |
tree | ad280f23e68ed054559e447e311c044d313f8da5 /source/blender/include/BDR_drawmesh.h | |
parent | b774712d80c8901041282544c5dd6a9b3b0bbecf (diff) |
- added DerivedMesh.drawUVEdges function & implementations
- removed DerivedMesh.drawLooseEdges and replaced with much more
general drawEdgesFlag function that draws based edge flags.
- switch DerivedMesh.drawFacesTex to give user control over which
faces are drawn
- added object_uvs_changed and object_tface_flags_changed functions
to do object recalc flag flush/redraw queueing and added calls
in appropriate places
- added various edge flags to mark TFace information. This is used
by the drawEdgesFlag routine and was the best way I could come
up with to deal with drawing TFace information from modifier stack.
Unfortunate side effects are (1) uses a lot of MEdge flags (although
not needed in file so thats fine) and (2) requires recalculation
of modifier stack on UV selection changes. #2 is disappointing
but I could not find a better solution.
- update UV mesh shadow drawing to use modifier result. At the moment
just uses the final result but probably should be integrated with
the editmode cage option.
- convert draw_tfaces3D to use drawEdgesFlag routine which cleaned
up the code quite a bit.
- convert draw_tface_mesh to draw using result of modifier stack.
Same comment about which result actually gets draw in FACESELECT
mode as for UV editor shadow drawing applies.
There is a still a bug in that selection is using the wrong
mesh to draw.
Diffstat (limited to 'source/blender/include/BDR_drawmesh.h')
-rw-r--r-- | source/blender/include/BDR_drawmesh.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/include/BDR_drawmesh.h b/source/blender/include/BDR_drawmesh.h index a6727198b23..c6bcf061fcc 100644 --- a/source/blender/include/BDR_drawmesh.h +++ b/source/blender/include/BDR_drawmesh.h @@ -73,8 +73,6 @@ void free_realtime_image(struct Image *ima); void free_all_realtime_images(void); void make_repbind(struct Image *ima); int set_tpage(struct TFace *tface); -void spack(unsigned int ucol); -void draw_tfaces3D(struct Object *ob, struct Mesh *me); void draw_tface_mesh(struct Object *ob, struct Mesh *me, int dt); void init_realtime_GL(void); |