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authorDaniel Dunbar <daniel@zuster.org>2005-08-18 15:31:20 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-08-18 15:31:20 +0400
commit8c41c00ff7b67f885f67af835f1228f0ba42a455 (patch)
treead280f23e68ed054559e447e311c044d313f8da5 /source/blender/include/BDR_drawmesh.h
parentb774712d80c8901041282544c5dd6a9b3b0bbecf (diff)
- added DerivedMesh.drawUVEdges function & implementations
- removed DerivedMesh.drawLooseEdges and replaced with much more general drawEdgesFlag function that draws based edge flags. - switch DerivedMesh.drawFacesTex to give user control over which faces are drawn - added object_uvs_changed and object_tface_flags_changed functions to do object recalc flag flush/redraw queueing and added calls in appropriate places - added various edge flags to mark TFace information. This is used by the drawEdgesFlag routine and was the best way I could come up with to deal with drawing TFace information from modifier stack. Unfortunate side effects are (1) uses a lot of MEdge flags (although not needed in file so thats fine) and (2) requires recalculation of modifier stack on UV selection changes. #2 is disappointing but I could not find a better solution. - update UV mesh shadow drawing to use modifier result. At the moment just uses the final result but probably should be integrated with the editmode cage option. - convert draw_tfaces3D to use drawEdgesFlag routine which cleaned up the code quite a bit. - convert draw_tface_mesh to draw using result of modifier stack. Same comment about which result actually gets draw in FACESELECT mode as for UV editor shadow drawing applies. There is a still a bug in that selection is using the wrong mesh to draw.
Diffstat (limited to 'source/blender/include/BDR_drawmesh.h')
-rw-r--r--source/blender/include/BDR_drawmesh.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/include/BDR_drawmesh.h b/source/blender/include/BDR_drawmesh.h
index a6727198b23..c6bcf061fcc 100644
--- a/source/blender/include/BDR_drawmesh.h
+++ b/source/blender/include/BDR_drawmesh.h
@@ -73,8 +73,6 @@ void free_realtime_image(struct Image *ima);
void free_all_realtime_images(void);
void make_repbind(struct Image *ima);
int set_tpage(struct TFace *tface);
-void spack(unsigned int ucol);
-void draw_tfaces3D(struct Object *ob, struct Mesh *me);
void draw_tface_mesh(struct Object *ob, struct Mesh *me, int dt);
void init_realtime_GL(void);