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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-27 02:14:52 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-27 02:14:52 +0300
commit9afa4619eddd61e2b125cf10bb13f567702f9d9e (patch)
tree8d2f0bfd5269a86f4377a9aabbd88b6e221eeb91 /source/blender/include/BDR_drawmesh.h
parent0cd62a9298663999fb567c1e8bd6384a5105f425 (diff)
Disable mipmapping in texture paint mode, so fast redrawing will now
work by default for power-of-two textures. Improved texture painting across different images a bit.
Diffstat (limited to 'source/blender/include/BDR_drawmesh.h')
-rw-r--r--source/blender/include/BDR_drawmesh.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/include/BDR_drawmesh.h b/source/blender/include/BDR_drawmesh.h
index 15e18135c67..60c87308e20 100644
--- a/source/blender/include/BDR_drawmesh.h
+++ b/source/blender/include/BDR_drawmesh.h
@@ -48,11 +48,6 @@ struct EdgeHash;
void set_mipmap(int mipmap);
/**
- * Returns the current setting for mipmapping.
- */
-int get_mipmap(void);
-
-/**
* Enables or disable linear mipmap setting for realtime images (textures).
* Note that this will will destroy all texture bindings in OpenGL.
* @see free_realtime_image()
@@ -76,6 +71,10 @@ void free_realtime_image(struct Image *ima);
void free_all_realtime_images(void);
void make_repbind(struct Image *ima);
int set_tpage(struct MTFace *tface);
+
+void texpaint_enable_mipmap(void);
+void texpaint_disable_mipmap(void);
+
void draw_tface_mesh(struct Object *ob, struct Mesh *me, int dt);
struct EdgeHash *get_tface_mesh_marked_edge_info(struct Mesh *me);
void init_realtime_GL(void);