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authorTon Roosendaal <ton@blender.org>2003-10-21 20:41:28 +0400
committerTon Roosendaal <ton@blender.org>2003-10-21 20:41:28 +0400
commita0824f8fb94328bee5678f00357a0de511088dc4 (patch)
tree929ac1e03c2aba6856bc01b42cbf3ea82bfbb66c /source/blender/include/BDR_drawobject.h
parent41f4940bff2c6ba3f17c69fbae6d6e8cfec8867f (diff)
Mesh drawing stuff!
- in zbuffer mode, vertices will be blended 50% in... and when you increase vertex size larger than 2 pixels, it will draw them smaller - removed all 'wire extra' calls (there were dozens!) and replaced it with simple call where it belongs. This drawing mode is becoming nice & stable... maybe something to make default on for new objects? Makes selecting quite easier... - Subsurf: in editmode, with new 'Optimal' option set, the mesh itself will not draw, but instead it draws 'handles' to the vertices. Looks extremely clean! - matched drawing of default grid-floor (persp) to ortho grid - killed drawing vertices outside of main drawing loop, apart from the routine that uses mouse-selecting. (tekenvertices_ext()). It was an old optimize routine which became quite useless.
Diffstat (limited to 'source/blender/include/BDR_drawobject.h')
-rw-r--r--source/blender/include/BDR_drawobject.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h
index 54c0b11d18c..d8b27f528ab 100644
--- a/source/blender/include/BDR_drawobject.h
+++ b/source/blender/include/BDR_drawobject.h
@@ -56,7 +56,6 @@ void calc_meshverts_ext(void);
void calc_meshverts_ext_f2(void);
void calc_nurbverts_ext(void);
void tekenvertices(short sel);
-void tekenvertices_ext(int mode);
void drawcircball(float *cent, float rad, float tmat[][4]);
void get_local_bounds(struct Object *ob, float *centre, float *size);
void draw_object(struct Base *base);