diff options
author | Ton Roosendaal <ton@blender.org> | 2003-10-21 20:41:28 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2003-10-21 20:41:28 +0400 |
commit | a0824f8fb94328bee5678f00357a0de511088dc4 (patch) | |
tree | 929ac1e03c2aba6856bc01b42cbf3ea82bfbb66c /source/blender/include/BDR_drawobject.h | |
parent | 41f4940bff2c6ba3f17c69fbae6d6e8cfec8867f (diff) |
Mesh drawing stuff!
- in zbuffer mode, vertices will be blended 50% in... and when you increase
vertex size larger than 2 pixels, it will draw them smaller
- removed all 'wire extra' calls (there were dozens!) and replaced it with
simple call where it belongs.
This drawing mode is becoming nice & stable... maybe something to make
default on for new objects? Makes selecting quite easier...
- Subsurf: in editmode, with new 'Optimal' option set, the mesh itself
will not draw, but instead it draws 'handles' to the vertices. Looks
extremely clean!
- matched drawing of default grid-floor (persp) to ortho grid
- killed drawing vertices outside of main drawing loop, apart from the
routine that uses mouse-selecting. (tekenvertices_ext()). It was an old
optimize routine which became quite useless.
Diffstat (limited to 'source/blender/include/BDR_drawobject.h')
-rw-r--r-- | source/blender/include/BDR_drawobject.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h index 54c0b11d18c..d8b27f528ab 100644 --- a/source/blender/include/BDR_drawobject.h +++ b/source/blender/include/BDR_drawobject.h @@ -56,7 +56,6 @@ void calc_meshverts_ext(void); void calc_meshverts_ext_f2(void); void calc_nurbverts_ext(void); void tekenvertices(short sel); -void tekenvertices_ext(int mode); void drawcircball(float *cent, float rad, float tmat[][4]); void get_local_bounds(struct Object *ob, float *centre, float *size); void draw_object(struct Base *base); |