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authorTon Roosendaal <ton@blender.org>2004-08-31 17:43:18 +0400
committerTon Roosendaal <ton@blender.org>2004-08-31 17:43:18 +0400
commit0a305446a58c181d2e8f9c1d0af4c7d935117b4c (patch)
tree2a1de251e2360def5f7fef03458a1d08aa3d12c5 /source/blender/include/BDR_editcurve.h
parent19a24abcb2584c9c76c14ec32610df11a72bd0c3 (diff)
Three functionalities in one commit, but there's overlap so I can't
separate it... 1) Curve/Surface editmode undo Uses same syntax as mesh undo, so simple to integrate. Edit-curve data is also quite simpler, so no need for any hack at all. It re-uses the undo system from next point, which is nice short & clean local code 2) Framework for global undo The undo calls themselves are commented out. In a next commit I want to enable it for a couple of main features, for further feedback. The speed goes surprisingly well, especially with this new version that 'pushes' undo after a command, ensuring interactivity isnt frustrated 3) framework for texture based icons in Blender Not activated code, but tested here. Part of 2.3 UI project. btw: Johnny Matthews will assist in (and complete) the undo project
Diffstat (limited to 'source/blender/include/BDR_editcurve.h')
-rw-r--r--source/blender/include/BDR_editcurve.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/include/BDR_editcurve.h b/source/blender/include/BDR_editcurve.h
index 2f12b40b079..e99ce2c625f 100644
--- a/source/blender/include/BDR_editcurve.h
+++ b/source/blender/include/BDR_editcurve.h
@@ -90,5 +90,9 @@ void clear_tilt(void);
void clever_numbuts_curve(void);
int bezt_compare (const void *e1, const void *e2);
+extern void undo_push_curve(char *name);
+extern void undo_clear_curve(void);
+
+
#endif /* BDR_EDITCURVE_H */