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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2005-04-23 05:36:08 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2005-04-23 05:36:08 +0400
commitc333ba8dfaa8e92483d29f3cf77988ce0e1beb3a (patch)
treeb2a7ea6a784d0376f2c9fc4e77b5fbddd7f9e373 /source/blender/include/BDR_editface.h
parent375cf60462cadb8625b13f9b256f69df15831336 (diff)
Merging over some uv editor tweaks from tuhopuu:
- Moved Weld/Align out of transform code, now it's a menu. - Removed confirmation popups for LSCM unwrapping in the uv editor, didn't make sense anymore now we have undo. - Extended select linked, to work more like it does in edit mode: - L: select linked uvs/faces under the mouse - Shift+L: select/deselect linked uvs/faces under the mouse (like shift+click for selecting single uvs/faces) - Ctrl+L: how L worked before - More accurate uv selection: when selecting one uv from a group of uvs that are in the same position, it now selects the uv belonging to the face the mouse is over, instead of a random uv. - 'View Selected' (numpad .-key) for both faceselect mode and the uv editor.
Diffstat (limited to 'source/blender/include/BDR_editface.h')
-rw-r--r--source/blender/include/BDR_editface.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h
index 2670e5246f3..7eaf47d15d8 100644
--- a/source/blender/include/BDR_editface.h
+++ b/source/blender/include/BDR_editface.h
@@ -43,12 +43,12 @@ void default_tface(struct TFace *tface);
void make_tfaces(struct Mesh *me);
void reveal_tface(void);
void hide_tface(void);
-void select_linked_tfaces(void);
+void select_linked_tfaces(int mode);
void deselectall_tface(void);
void selectswap_tface(void);
void rotate_uv_tface(void);
void minmax_tface(float *min, float *max);
-int face_pick(struct Mesh *me, short x, short y);
+int face_pick(struct Mesh *me, short x, short y, unsigned int *index);
void face_select(void);
void face_borderselect(void);
float CalcNormUV(float *a, float *b, float *c);