diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2004-04-01 16:55:12 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2004-04-01 16:55:12 +0400 |
commit | d7f3f6672815f2aaebfdefae41082ee861193cfe (patch) | |
tree | d96d739652531ecdf0088e083bf6ad179aef7131 /source/blender/include/BDR_editface.h | |
parent | d204f77251fb7559ea8ee1186a4796c26706c56b (diff) |
New UV editor / Image Window features:
- Draw Faces in the UV editor
- Draw Faces, selected in the UV editor, in the 3D view
- Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view)
- Select Linked UVs (LKEY)
- Unlink Selection (Alt+LKEY)
- Stick (Local) UVs to Mesh Vertex on selection
- Active Face Select
- Reload Image
- Show / Hide Faces in the UV editor (H, Shift+H, Alt+H)
- Proportional Editing (O, Shift+O)
- Stitch, Limit Stitch UVs (snap by mesh vertex)
- Weld / Align UVs (WKEY)
- UVs Snap to Pixels on/off switch
- RMB in Texture Paint or Vertex Paint mode picks color
- Select Inverse in Faceselect mode
I hope these are all the features that were commited. The new UV Mapping
panel (and code) will follow later.
Diffstat (limited to 'source/blender/include/BDR_editface.h')
-rw-r--r-- | source/blender/include/BDR_editface.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h index e9e2edd5c4f..c2ae5835910 100644 --- a/source/blender/include/BDR_editface.h +++ b/source/blender/include/BDR_editface.h @@ -44,8 +44,9 @@ void reveal_tface(void); void hide_tface(void); void select_linked_tfaces(void); void deselectall_tface(void); +void selectswap_tface(void); void rotate_uv_tface(void); -struct TFace* face_pick(struct Mesh *me, short x, short y); +unsigned int face_pick(struct Mesh *me, short x, short y); void face_select(void); void face_borderselect(void); float CalcNormUV(float *a, float *b, float *c); |