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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2004-04-01 16:55:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2004-04-01 16:55:12 +0400
commitd7f3f6672815f2aaebfdefae41082ee861193cfe (patch)
treed96d739652531ecdf0088e083bf6ad179aef7131 /source/blender/include/BDR_editface.h
parentd204f77251fb7559ea8ee1186a4796c26706c56b (diff)
New UV editor / Image Window features:
- Draw Faces in the UV editor - Draw Faces, selected in the UV editor, in the 3D view - Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view) - Select Linked UVs (LKEY) - Unlink Selection (Alt+LKEY) - Stick (Local) UVs to Mesh Vertex on selection - Active Face Select - Reload Image - Show / Hide Faces in the UV editor (H, Shift+H, Alt+H) - Proportional Editing (O, Shift+O) - Stitch, Limit Stitch UVs (snap by mesh vertex) - Weld / Align UVs (WKEY) - UVs Snap to Pixels on/off switch - RMB in Texture Paint or Vertex Paint mode picks color - Select Inverse in Faceselect mode I hope these are all the features that were commited. The new UV Mapping panel (and code) will follow later.
Diffstat (limited to 'source/blender/include/BDR_editface.h')
-rw-r--r--source/blender/include/BDR_editface.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h
index e9e2edd5c4f..c2ae5835910 100644
--- a/source/blender/include/BDR_editface.h
+++ b/source/blender/include/BDR_editface.h
@@ -44,8 +44,9 @@ void reveal_tface(void);
void hide_tface(void);
void select_linked_tfaces(void);
void deselectall_tface(void);
+void selectswap_tface(void);
void rotate_uv_tface(void);
-struct TFace* face_pick(struct Mesh *me, short x, short y);
+unsigned int face_pick(struct Mesh *me, short x, short y);
void face_select(void);
void face_borderselect(void);
float CalcNormUV(float *a, float *b, float *c);