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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
commite8a808da24e0c791a557aae7e3930550982f45c7 (patch)
tree804b01e82ee92e2081aa5aa5b56105342e021fdb /source/blender/include/BDR_editface.h
parent0e3460dd1b6b9521f1833998b63d7753639c5339 (diff)
UV Editing is now done in editmode rather then UV/Face Select mode.
Notes * you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name) * going into Face Select mode no longer adds UV's and does not need UV's to work. * The UV Calculation menu is now in editmode (Alt+W) Todo.. * Image replace - partly broken in stable also. * Rotate/Mirror UV/VCol are still only in Face Select mode. * Hide/Reveal is not quite right, (issue with editmode flushing)
Diffstat (limited to 'source/blender/include/BDR_editface.h')
-rw-r--r--source/blender/include/BDR_editface.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h
index 31971da292b..3ab3343e996 100644
--- a/source/blender/include/BDR_editface.h
+++ b/source/blender/include/BDR_editface.h
@@ -34,10 +34,11 @@
#define BDR_EDITFACE_H
struct MTFace;
+struct EditFace;
struct Mesh;
struct MCol;
-struct MTFace *get_active_tface(struct MCol **mcol);
+struct MTFace *get_active_tface(struct EditFace **efa, struct MCol **mcol);
void calculate_uv_map(unsigned short mapmode);
void default_uv(float uv[][2], float size);
void make_tfaces(struct Mesh *me);