diff options
author | Ton Roosendaal <ton@blender.org> | 2005-09-25 00:17:48 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-09-25 00:17:48 +0400 |
commit | a8043ed8d472f24368e2c7a2f7bccba46f36b150 (patch) | |
tree | 7e031ab9806b7083468eae035653ec2cf6877e0f /source/blender/include/BDR_editobject.h | |
parent | 749253afa9264153194ae9ce4b3cd42b1363e557 (diff) |
New!
Hooks now support vertex groups. With weight painting it looks very
interesting. Almost z-painting! :) Try a sphere with all vertices in a
group, hook it, and scale empty in object mode a bit.
http://www.blender.org/bf/rt3.jpg
(Which gives the idea to make a Displace Modifier working with normals and
vertexgroups..)
Works as follows now; in Mesh editmode, when no vertices are selected, it
tries to assign on CTRL+H command the active Vertex Group. (Menu is getting
to long now... need to think over). Only works when vertices are assigned
to a Vertex Group, this to calculate the Hook center.
Diffstat (limited to 'source/blender/include/BDR_editobject.h')
-rw-r--r-- | source/blender/include/BDR_editobject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BDR_editobject.h b/source/blender/include/BDR_editobject.h index 2ac7bfa8910..99c9655a763 100644 --- a/source/blender/include/BDR_editobject.h +++ b/source/blender/include/BDR_editobject.h @@ -107,7 +107,7 @@ void mirrormenu(void); void add_hook(void); void hook_select(struct HookModifierData *hmd); -int hook_getIndexArray(int **indexar, float *cent_r); +int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r); #endif /* BDR_EDITOBJECT_H */ |