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authorTon Roosendaal <ton@blender.org>2005-09-25 00:17:48 +0400
committerTon Roosendaal <ton@blender.org>2005-09-25 00:17:48 +0400
commita8043ed8d472f24368e2c7a2f7bccba46f36b150 (patch)
tree7e031ab9806b7083468eae035653ec2cf6877e0f /source/blender/include/BDR_editobject.h
parent749253afa9264153194ae9ce4b3cd42b1363e557 (diff)
New!
Hooks now support vertex groups. With weight painting it looks very interesting. Almost z-painting! :) Try a sphere with all vertices in a group, hook it, and scale empty in object mode a bit. http://www.blender.org/bf/rt3.jpg (Which gives the idea to make a Displace Modifier working with normals and vertexgroups..) Works as follows now; in Mesh editmode, when no vertices are selected, it tries to assign on CTRL+H command the active Vertex Group. (Menu is getting to long now... need to think over). Only works when vertices are assigned to a Vertex Group, this to calculate the Hook center.
Diffstat (limited to 'source/blender/include/BDR_editobject.h')
-rw-r--r--source/blender/include/BDR_editobject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BDR_editobject.h b/source/blender/include/BDR_editobject.h
index 2ac7bfa8910..99c9655a763 100644
--- a/source/blender/include/BDR_editobject.h
+++ b/source/blender/include/BDR_editobject.h
@@ -107,7 +107,7 @@ void mirrormenu(void);
void add_hook(void);
void hook_select(struct HookModifierData *hmd);
-int hook_getIndexArray(int **indexar, float *cent_r);
+int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r);
#endif /* BDR_EDITOBJECT_H */