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authorTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
committerTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
commitfeb210f08ebd5d6283624996883719b00fa590eb (patch)
treef08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/include/BDR_editobject.h
parent97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff)
Experimental feature, especially for the animation department:
THE OBJECT PROXY Or simple said; local control of referenced data from libraries. Having library files with references is a very common studio setup, and Blender did do quite well in that area. Were it not that for character setups it was impossible to use still. This commit will enable a full rig+character to remain in the library, and still have - under strict control - local access for animation edits. Full log: http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/include/BDR_editobject.h')
-rw-r--r--source/blender/include/BDR_editobject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BDR_editobject.h b/source/blender/include/BDR_editobject.h
index b86209f46f6..4a175728d99 100644
--- a/source/blender/include/BDR_editobject.h
+++ b/source/blender/include/BDR_editobject.h
@@ -55,6 +55,7 @@ void set_slowparent(void);
void make_vertex_parent(void);
int test_parent_loop(struct Object *par, struct Object *ob);
void make_parent(void);
+void make_proxy(void);
#define EM_WAITCURSOR (1 << 0)
#define EM_FREEDATA (1 << 1)