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authorNicholas Bishop <nicholasbishop@gmail.com>2007-01-12 07:47:38 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2007-01-12 07:47:38 +0300
commit413ff0ca2dd605c1fe646093622ba006bb0c01ee (patch)
tree353fa308f063d572240caeb7b46541f074106e02 /source/blender/include/BDR_sculptmode.h
parent6ffea7b4475880cea36da9f6462bc8c062d60e25 (diff)
Changed the way sculptmode interacts with shape keys. Vertex coordinates are now copied into the active key at the end of each brush action. (This is in preperation for removing the function set_sculpt_object.)
Diffstat (limited to 'source/blender/include/BDR_sculptmode.h')
-rw-r--r--source/blender/include/BDR_sculptmode.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/include/BDR_sculptmode.h b/source/blender/include/BDR_sculptmode.h
index 79df879e7ef..0956c22f255 100644
--- a/source/blender/include/BDR_sculptmode.h
+++ b/source/blender/include/BDR_sculptmode.h
@@ -65,8 +65,6 @@ typedef struct PropsetData {
} PropsetData;
typedef struct SculptSession {
- struct Object *active_ob;
-
/* Cache of the OpenGL matrices */
double modelviewmat[16];
double projectionmat[16];
@@ -89,8 +87,6 @@ typedef struct SculptSession {
/* For rotating around a pivot point */
vec3f pivot;
-
- struct KeyBlock *keyblock;
} SculptSession;
SculptSession *sculpt_session();