diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2006-12-01 04:40:53 +0300 |
---|---|---|
committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2006-12-01 04:40:53 +0300 |
commit | b36b940807011e0d85a0030933617ac6d0ec02bb (patch) | |
tree | 9d30854596f86ddd92f31ba509471c3d474d285a /source/blender/include/BDR_sculptmode.h | |
parent | 4941107f927c3717a113b82463193caae0022d8c (diff) |
Changed sculptmode drawing to pay better attention to materials.
This fixes bug #5274, changing from uvmode to sculpt changes lighting model
Diffstat (limited to 'source/blender/include/BDR_sculptmode.h')
-rw-r--r-- | source/blender/include/BDR_sculptmode.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BDR_sculptmode.h b/source/blender/include/BDR_sculptmode.h index 1f18c9dcf4f..ae6c7c739d1 100644 --- a/source/blender/include/BDR_sculptmode.h +++ b/source/blender/include/BDR_sculptmode.h @@ -75,7 +75,7 @@ void sculptmode_rem_tex(void*,void*); void sculptmode_propset_init(unsigned short key); void sculptmode_propset(const unsigned short event); void sculptmode_selectbrush_menu(); -void sculptmode_draw_mesh(); +void sculptmode_draw_mesh(int); struct BrushData *sculptmode_brush(); |