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authorNicholas Bishop <nicholasbishop@gmail.com>2006-12-01 04:40:53 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2006-12-01 04:40:53 +0300
commitb36b940807011e0d85a0030933617ac6d0ec02bb (patch)
tree9d30854596f86ddd92f31ba509471c3d474d285a /source/blender/include/BDR_sculptmode.h
parent4941107f927c3717a113b82463193caae0022d8c (diff)
Changed sculptmode drawing to pay better attention to materials.
This fixes bug #5274, changing from uvmode to sculpt changes lighting model
Diffstat (limited to 'source/blender/include/BDR_sculptmode.h')
-rw-r--r--source/blender/include/BDR_sculptmode.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BDR_sculptmode.h b/source/blender/include/BDR_sculptmode.h
index 1f18c9dcf4f..ae6c7c739d1 100644
--- a/source/blender/include/BDR_sculptmode.h
+++ b/source/blender/include/BDR_sculptmode.h
@@ -75,7 +75,7 @@ void sculptmode_rem_tex(void*,void*);
void sculptmode_propset_init(unsigned short key);
void sculptmode_propset(const unsigned short event);
void sculptmode_selectbrush_menu();
-void sculptmode_draw_mesh();
+void sculptmode_draw_mesh(int);
struct BrushData *sculptmode_brush();