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authorNicholas Bishop <nicholasbishop@gmail.com>2008-01-16 10:19:21 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2008-01-16 10:19:21 +0300
commitc6118036bc044bd5f25106dfb0b422ee2310d5ba (patch)
treeb7d3105398c881d155043dc6579bf6e7652f179e /source/blender/include/BDR_sculptmode.h
parentf41c3340be9fbd5126a09a514f48cf88af2ec951 (diff)
== Radial Control ==
* Generalized the interactive brush property control from sculpt mode into a simple API * Modified sculpt mode to take advantage of this (even fixes some minor bugs!) * Added shortcuts in particle edit to set brush size/strength (FKEY/shift+FKEY) Still todo are the other modes that have brushes...
Diffstat (limited to 'source/blender/include/BDR_sculptmode.h')
-rw-r--r--source/blender/include/BDR_sculptmode.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/include/BDR_sculptmode.h b/source/blender/include/BDR_sculptmode.h
index e15c1fb7063..8b0b65be4de 100644
--- a/source/blender/include/BDR_sculptmode.h
+++ b/source/blender/include/BDR_sculptmode.h
@@ -33,7 +33,6 @@
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
#include "BKE_sculpt.h"
-#include "transform.h"
struct uiBlock;
struct BrushData;
@@ -59,15 +58,13 @@ void sculptmode_draw_interface_tools(struct uiBlock *block,unsigned short cx, un
void sculptmode_draw_interface_brush(struct uiBlock *block,unsigned short cx, unsigned short cy);
void sculptmode_draw_interface_textures(struct uiBlock *block,unsigned short cx, unsigned short cy);
void sculptmode_rem_tex(void*,void*);
-void sculptmode_propset_init(PropsetMode mode);
-void sculptmode_propset(const unsigned short event);
void sculptmode_selectbrush_menu(void);
void sculptmode_draw_mesh(int);
void sculpt_paint_brush(char clear);
void sculpt_stroke_draw();
+void sculpt_radialcontrol_start(int mode);
struct BrushData *sculptmode_brush(void);
-float tex_angle(void);
void do_symmetrical_brush_actions(struct EditData *e, short *, short *);
void sculptmode_update_tex(void);