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authorTon Roosendaal <ton@blender.org>2004-07-28 19:07:35 +0400
committerTon Roosendaal <ton@blender.org>2004-07-28 19:07:35 +0400
commit846da79887d1277eab06ef5ce0189e9f5827d978 (patch)
tree156431b5e655ea46375b76e146aedec7e5300a41 /source/blender/include/BIF_butspace.h
parent76616c266e4df87ccce9cbede3730e5e417b3dd1 (diff)
Oops, include file belonging to previous commit...
Plus: moved particle interaction and effect buttons back to a single Object context. The proposed solution (sub context) has workflow issues, (adds another click (no hotkey) to view settings) whilst almost all Object buttons nicely fit in single view still. This was on todo since first particle commit, actually the idea was to move particle related issues to a special sub-context, but leave the effects themselves in the Object main menu. Splitting off Particles from the Effect system isn't in the scope of what is feasible now. Also note; the current panel 'particle interaction' actually should be a generic 'forces and collision' panel, since it's also relevant for soft body feature (WIP)... that can be changed later.
Diffstat (limited to 'source/blender/include/BIF_butspace.h')
-rw-r--r--source/blender/include/BIF_butspace.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/include/BIF_butspace.h b/source/blender/include/BIF_butspace.h
index dcac971a85b..35f539482b0 100644
--- a/source/blender/include/BIF_butspace.h
+++ b/source/blender/include/BIF_butspace.h
@@ -81,9 +81,6 @@ extern void redraw_test_buttons(struct Base *new);
#define TAB_SHADING_WORLD 3
#define TAB_SHADING_LAMP 4
-#define TAB_OBJECT_OBJECT 0
-#define TAB_OBJECT_EFFECTS 1
-
/* buts->scaflag */
#define BUTS_SENS_SEL 1
#define BUTS_SENS_ACT 2