diff options
author | Ton Roosendaal <ton@blender.org> | 2004-06-26 22:18:11 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-06-26 22:18:11 +0400 |
commit | e750478ce3ed4427a468ec77513a60916b9cf9e4 (patch) | |
tree | f73e5bae5e23b83ced64347bd0077eef95389f32 /source/blender/include/BIF_butspace.h | |
parent | 263d0823d3fb28088dd5e0042deb7f27676a125c (diff) |
The revised patch from Leon for new particle effects.
New is that objects can have a force field, and Meshes can even deflect
(collide) particles. This is in a new sub-menu in Object buttons F7
The full instructions where on the web, Leon mailed it me and I will put
it in CMS tomorrow. For those who like to play with it now, here are demo
files:
http://download.blender.org/demo/test/
Quite some changes where in the integration though... so previous created
particle deflectors will not work. Changes to mention now are:
- gravity is renamed to 'force field'
- force field and deflector options are in Object now, not in Mesh
- the options also have its own struct, doesnt add to Object by default
- force fields are possible for all object types, but only work on center.
So empty objects are typical for it.
Work to do:
- add draw method in 3d win to denote forcefield objects
- check on the UI (panel with different size?)
- add 'recalc' button in deflector panel
Diffstat (limited to 'source/blender/include/BIF_butspace.h')
-rw-r--r-- | source/blender/include/BIF_butspace.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/include/BIF_butspace.h b/source/blender/include/BIF_butspace.h index 9023a88310a..dcac971a85b 100644 --- a/source/blender/include/BIF_butspace.h +++ b/source/blender/include/BIF_butspace.h @@ -57,6 +57,7 @@ extern void redraw_test_buttons(struct Base *new); #define BUTS_SCRIPT 11 #define BUTS_SOUND 12 #define BUTS_CONSTRAINT 13 +#define BUTS_EFFECTS 14 /* warning: the values of these defines are used in sbuts->tabs[7] */ /* buts->mainb new */ @@ -80,6 +81,9 @@ extern void redraw_test_buttons(struct Base *new); #define TAB_SHADING_WORLD 3 #define TAB_SHADING_LAMP 4 +#define TAB_OBJECT_OBJECT 0 +#define TAB_OBJECT_EFFECTS 1 + /* buts->scaflag */ #define BUTS_SENS_SEL 1 #define BUTS_SENS_ACT 2 |