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authorTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
committerTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
commit253432bfc7c2a1dae224a03fb3055de19743ec67 (patch)
tree2cea30606f9f29be51d5366ddf0d3747b9649b90 /source/blender/include/BIF_drawimage.h
parent0a0753b409221b66f5003d8c257426043ada227e (diff)
The Big Image refactor!
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
Diffstat (limited to 'source/blender/include/BIF_drawimage.h')
-rw-r--r--source/blender/include/BIF_drawimage.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/include/BIF_drawimage.h b/source/blender/include/BIF_drawimage.h
index a3b12b7bafd..5c289cfc2a4 100644
--- a/source/blender/include/BIF_drawimage.h
+++ b/source/blender/include/BIF_drawimage.h
@@ -36,6 +36,9 @@
struct ScrArea;
struct SpaceImage;
struct Render;
+struct Image;
+struct ImBuf;
+struct uiBlock;
void do_imagebuts(unsigned short event);
void calc_image_view(struct SpaceImage *sima, char mode);
@@ -51,8 +54,15 @@ void uvco_to_areaco_noclip(float *vec, int *mval);
void what_image(struct SpaceImage *sima);
void image_preview_event(int event);
+void image_info(struct Image *ima, struct ImBuf *ibuf, char *str);
+void imagespace_composite_flipbook(struct ScrArea *sa);
+
void imagewindow_render_callbacks(struct Render *re);
void imagewindow_toggle_render(void);
+void imagewindow_swap_render_rects(void);
+void imagewin_store_spare(void);
+
+void image_editvertex_buts(struct uiBlock *block);
#endif