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authorTon Roosendaal <ton@blender.org>2006-11-07 21:34:32 +0300
committerTon Roosendaal <ton@blender.org>2006-11-07 21:34:32 +0300
commit2e93510a6b137487c89d35f09065f9f1cad81c72 (patch)
tree648f6383668fbbe2219f1e584982f506d1b95fab /source/blender/include/BIF_editaction.h
parenta221ddcf9bb44d81037fa1cff3fddb70e4e3f521 (diff)
Patch #5028. by Joshua Leung (aligorith)
Key snapping in Action Window, cleanup and added option to snap to current frame.
Diffstat (limited to 'source/blender/include/BIF_editaction.h')
-rw-r--r--source/blender/include/BIF_editaction.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editaction.h b/source/blender/include/BIF_editaction.h
index 2644ad01092..2e882942d02 100644
--- a/source/blender/include/BIF_editaction.h
+++ b/source/blender/include/BIF_editaction.h
@@ -77,7 +77,9 @@ void transform_actionchannel_keys(int mode, int dummy);
void transform_meshchannel_keys(char mode, struct Key *key);
struct Key *get_action_mesh_key(void);
int get_nearest_key_num(struct Key *key, short *mval, float *x);
-void set_snap_actionchannels(void);
+void snap_keys_to_frame(void);
+
+/* channel/strip operations */
void up_sel_action(void);
void down_sel_action(void);
void top_sel_action(void);