diff options
author | Martin Poirier <theeth@yahoo.com> | 2007-12-11 00:14:19 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2007-12-11 00:14:19 +0300 |
commit | be354c3d095c78b36f8324aa270126611d607c25 (patch) | |
tree | 2dcb254d93df7d14ee237e1217d6570519cfb4b9 /source/blender/include/BIF_editarmature.h | |
parent | 23a525c52d4f000d4831e17c0795ef9235987601 (diff) | |
parent | 28e071d08c8251cdb568725c5050231b1e169ae2 (diff) |
Merge from Harmonic Skeleton branch
This code adds a basic and simple skeleton generator.
Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor
In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 903c663e5f3..31a5cc2ec4c 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -101,6 +101,8 @@ void make_trans_bones (char mode); int do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits); +void generateSkeleton(void); + void mouse_armature(void); void remake_editArmature(void); void selectconnected_armature(void); @@ -117,8 +119,8 @@ void hide_selected_pose_bones(void); void hide_unselected_pose_bones(void); void show_all_pose_bones(void); -int bone_looper(Object *ob, struct Bone *bone, void *data, - int (*bone_func)(Object *, struct Bone *, void *)); +int bone_looper(struct Object *ob, struct Bone *bone, void *data, + int (*bone_func)(struct Object *, struct Bone *, void *)); void undo_push_armature(char *name); void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname); |