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authorChris Want <cwant@ualberta.ca>2004-01-03 04:40:53 +0300
committerChris Want <cwant@ualberta.ca>2004-01-03 04:40:53 +0300
commit33916a24025b52590032e010ac2dd810f4dc9298 (patch)
tree11960e5f91d56169ce67a45eb50f023b035ad068 /source/blender/include/BIF_editarmature.h
parent7303944ea97bc7bfd25e59be790e2e194f0f5551 (diff)
Armature speed ups, Part II
--------------------------- "Delay Deform" option for armatures. The button is under the X-ray bones button in the edit buttons. With this armature option selected, manipulations in pose mode will only deform children after the transformation is finished. While hardly an optimal solution to the slow armature crisis, this gives about 4 times speed up on some meshes (ah well, at least lets me isolate armature vs. displist slowdowns while profiling).
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index c0c8c726906..9cc281c94d8 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -110,6 +110,7 @@ void unique_editbone_name (char* name);
struct Bone *get_first_selected_bone (void);
void auto_align_armature(void);
void create_vgroups_from_armature(Object *ob, Object *par);
+int is_delay_deform(void);
#define BONESEL_TIP 0x08000000
#define BONESEL_ROOT 0x04000000