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authorJoshua Leung <aligorith@gmail.com>2008-02-21 14:14:21 +0300
committerJoshua Leung <aligorith@gmail.com>2008-02-21 14:14:21 +0300
commit75d2729fce545fbb17d07ce85f039e0889869a80 (patch)
tree0cedb2af669ccf18e487277674f5d3975ffe24a0 /source/blender/include/BIF_editarmature.h
parentb6fc21d84f93b0f3ded871651995d21ecaab4341 (diff)
Following on from the commits yesterday for "Action Channel Settings" quick-toggle tools, bones now have this functionality too.
Use Shift-W to toggle, Ctrl-Shift-W to enable, and Alt-W to disable one of the bone's settings.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index cc34cb58ae3..935b93c8626 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -111,6 +111,7 @@ void remake_editArmature(void);
void selectconnected_armature(void);
void selectconnected_posearmature(void);
void select_bone_parent(void);
+void setflag_armature(short mode);
void unique_editbone_name (struct ListBase *ebones, char *name);
void auto_align_armature(short mode);