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authorJoshua Leung <aligorith@gmail.com>2006-12-28 02:30:59 +0300
committerJoshua Leung <aligorith@gmail.com>2006-12-28 02:30:59 +0300
commit819b5d51f61691a28e1fc3a0f7ffd264fa5d0de2 (patch)
tree716dedaed3e95fc08090d2a80a6184a4a821d059 /source/blender/include/BIF_editarmature.h
parent434e6d22eb5118daf0b459fcef672f830f0169fa (diff)
== Armature Centering Tools ==
After all these years, it is now possible to (re)center armatures like you can do with meshes and curves. At the moment, you can only access this functionality from the menus (Spacebar->Transform) as the armature button panels are pretty crowded.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 62cb7c2e749..9cdde5ffcb3 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -75,6 +75,7 @@ void adduplicate_armature(void);
void addvert_armature(void);
void add_primitiveArmature(int type);
void apply_rot_armature (struct Object *ob, float mat[3][3]);
+void docentre_armature (struct Object *ob, int centremode);
void clear_armature(struct Object *ob, char mode);