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authorTon Roosendaal <ton@blender.org>2005-07-19 14:06:57 +0400
committerTon Roosendaal <ton@blender.org>2005-07-19 14:06:57 +0400
commit8fa42457ca57483b25a3f6aa7c91d1f6dc2173c8 (patch)
treedb3a9b131bc8839f972963488d0de49725bdc6a3 /source/blender/include/BIF_editarmature.h
parent1baf64cd45117baa46a2a1fdb4e32d8815f350a0 (diff)
1) Removed old annoyance in adding armature or bones.
- Add Armature or Bone (SHIFT+A) now adds by default a single Bone, view aligned and of unit-size 1. - Then use E-key (extrude) to draw chains, this option now doesn't popup the "OK" requester anymore, so works fast - Another new method is using CTRL+click to add Bones This makes it working identical to the other edit modes in Blender. The old modal loop for drawing bones just wasn't working well either. Related to this; have a real set of useful Armature primitives? 2) Removed event REMAKEALLIPO, which was added in NaN days for testing, and proved to be extremely slow. Code is moved now to editnla.c. Thanks Tom Hendrick to pointing to this nasty buggy feature!
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index b0b6147f564..da1a99314a3 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -81,7 +81,7 @@ void apply_rot_armature (struct Object *ob, float mat[3][3]);
void clear_armature(struct Object *ob, char mode);
void delete_armature(void);
-void deselectall_armature(void);
+void deselectall_armature(int toggle);
void deselectall_posearmature (int test);
void draw_armature(struct Object *ob, int dt);
void extrude_armature(void);