diff options
author | Ton Roosendaal <ton@blender.org> | 2005-07-19 14:06:57 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-07-19 14:06:57 +0400 |
commit | 8fa42457ca57483b25a3f6aa7c91d1f6dc2173c8 (patch) | |
tree | db3a9b131bc8839f972963488d0de49725bdc6a3 /source/blender/include/BIF_editarmature.h | |
parent | 1baf64cd45117baa46a2a1fdb4e32d8815f350a0 (diff) |
1) Removed old annoyance in adding armature or bones.
- Add Armature or Bone (SHIFT+A) now adds by default a single Bone, view
aligned and of unit-size 1.
- Then use E-key (extrude) to draw chains, this option now doesn't popup
the "OK" requester anymore, so works fast
- Another new method is using CTRL+click to add Bones
This makes it working identical to the other edit modes in Blender. The old
modal loop for drawing bones just wasn't working well either.
Related to this; have a real set of useful Armature primitives?
2) Removed event REMAKEALLIPO, which was added in NaN days for testing, and
proved to be extremely slow. Code is moved now to editnla.c.
Thanks Tom Hendrick to pointing to this nasty buggy feature!
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index b0b6147f564..da1a99314a3 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -81,7 +81,7 @@ void apply_rot_armature (struct Object *ob, float mat[3][3]); void clear_armature(struct Object *ob, char mode); void delete_armature(void); -void deselectall_armature(void); +void deselectall_armature(int toggle); void deselectall_posearmature (int test); void draw_armature(struct Object *ob, int dt); void extrude_armature(void); |