diff options
author | Ton Roosendaal <ton@blender.org> | 2005-10-22 22:47:38 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-10-22 22:47:38 +0400 |
commit | 9e197399447007e64ee2f8aec36330fd55ddf44f (patch) | |
tree | 8aea7088bbb622398be33a158616bb1cf56af42a /source/blender/include/BIF_editarmature.h | |
parent | fc169264cd9a6c6aa50e202b1bcb637bfccd65e0 (diff) |
Various stuff in one commit;
- Added (BKE_utildefines.h) POINTER_TO_INT(poin) and INT_TO_POINTER(int)
defines, to help fixing issues with switch to 64 bits systems. This
assumes that a) not more than 16GB mem is used and b) that address
space is below the 1<<35 value. The latter has to be confirmed, but it
seems to conform the current 64 bits generation of OSs (for mallocs).
Needless to say; use long if you want to store pointers! This is for
temporal fixing.
- Added editmesh version for mesh-octree lookups, not used yet.
- Fix: ESC on armature posemode restored the actions, should not happen
- Fix: If in NLA an action was 0 frame long, it caused draw error
- Fix: Click on name in Action Window now activates Bones
- Fix: "Snap to" options in Armature editmode now use X-axis mirror edit.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 284ab9dee3f..a9cff6ce7ae 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -103,7 +103,6 @@ void mouse_armature(void); void remake_editArmature(void); void selectconnected_armature(void); void selectconnected_posearmature(void); -void select_bone_by_name (struct bArmature *arm, char *name, int select); void unique_editbone_name (char* name); void auto_align_armature(void); @@ -120,6 +119,7 @@ void undo_push_armature(char *name); void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname); void armature_flip_names(void); EditBone *armature_bone_get_mirrored(EditBone *ebo); +void transform_armature_mirror_update(void); void hide_selected_armature_bones(void); void hide_unselected_armature_bones(void); |