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authorTon Roosendaal <ton@blender.org>2005-10-22 22:47:38 +0400
committerTon Roosendaal <ton@blender.org>2005-10-22 22:47:38 +0400
commit9e197399447007e64ee2f8aec36330fd55ddf44f (patch)
tree8aea7088bbb622398be33a158616bb1cf56af42a /source/blender/include/BIF_editarmature.h
parentfc169264cd9a6c6aa50e202b1bcb637bfccd65e0 (diff)
Various stuff in one commit;
- Added (BKE_utildefines.h) POINTER_TO_INT(poin) and INT_TO_POINTER(int) defines, to help fixing issues with switch to 64 bits systems. This assumes that a) not more than 16GB mem is used and b) that address space is below the 1<<35 value. The latter has to be confirmed, but it seems to conform the current 64 bits generation of OSs (for mallocs). Needless to say; use long if you want to store pointers! This is for temporal fixing. - Added editmesh version for mesh-octree lookups, not used yet. - Fix: ESC on armature posemode restored the actions, should not happen - Fix: If in NLA an action was 0 frame long, it caused draw error - Fix: Click on name in Action Window now activates Bones - Fix: "Snap to" options in Armature editmode now use X-axis mirror edit.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 284ab9dee3f..a9cff6ce7ae 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -103,7 +103,6 @@ void mouse_armature(void);
void remake_editArmature(void);
void selectconnected_armature(void);
void selectconnected_posearmature(void);
-void select_bone_by_name (struct bArmature *arm, char *name, int select);
void unique_editbone_name (char* name);
void auto_align_armature(void);
@@ -120,6 +119,7 @@ void undo_push_armature(char *name);
void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname);
void armature_flip_names(void);
EditBone *armature_bone_get_mirrored(EditBone *ebo);
+void transform_armature_mirror_update(void);
void hide_selected_armature_bones(void);
void hide_unselected_armature_bones(void);