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authorChris Want <cwant@ualberta.ca>2004-01-03 08:07:31 +0300
committerChris Want <cwant@ualberta.ca>2004-01-03 08:07:31 +0300
commite090595ec997445b63711e5dc1fc3f78be80c341 (patch)
treeeb54839954e37f80b7c86675b2401c2fdc3d6a4d /source/blender/include/BIF_editarmature.h
parentd311e9617468beb507202e4c92017703bc11feb3 (diff)
Hide selected/hide unselected/show all bones in posemode using the
usual HKEY, shift-HKEY, alt-HKEY, and also through the menu. Thanks to malefico for the feature request, and thanks to broken for doing the menu code.
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 9cc281c94d8..9dd17cb9612 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -110,6 +110,11 @@ void unique_editbone_name (char* name);
struct Bone *get_first_selected_bone (void);
void auto_align_armature(void);
void create_vgroups_from_armature(Object *ob, Object *par);
+
+void hide_selected_pose_bones(void);
+void hide_unselected_pose_bones(void);
+void show_all_pose_bones(void);
+
int is_delay_deform(void);
#define BONESEL_TIP 0x08000000