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authorWillian Padovani Germano <wpgermano@gmail.com>2003-07-31 01:15:41 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2003-07-31 01:15:41 +0400
commitfe07b232b7e7e80569733de2b42e391874de6477 (patch)
tree5c6d95e7869855163aea95d38fff9b485d5d6d12 /source/blender/include/BIF_editkey.h
parent35c4c3222caea20d603e51191b3e85790cd76202 (diff)
* got rid of a warning in editipo.c:
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107. * changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline): To call this function from a script, so that it doesn't pop the "relative / absolute" dialog window when the "offline" arg is non-zero. Exppython: * NMesh module: - Added method NMesh.addMaterial(mat) to the NMesh module: alternative safer (aka slower) way to add materials. - Added optional arg to NMesh_update(): if given and equal to 1, the mesh normals are recalculated. - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was linked to the vertex. Thanks to Jiba on the bf-python mailing list for bug report and sample .blend file. Also made this method give an IndexError when the vertex index is out of range. * Material module: Added specR, specG, specB vars for compatibility with the 2.25 API. Pointed by Manuel Bastioni. * Image module: Exposed image width, height and depth parameters. From a suggestion by jms. * BPython Ref Doc: - Small updates to reflect the above additions. - Added info for the Bone type in the Armature doc.
Diffstat (limited to 'source/blender/include/BIF_editkey.h')
-rw-r--r--source/blender/include/BIF_editkey.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editkey.h b/source/blender/include/BIF_editkey.h
index 0a9b14dee16..46f9d8e2aa4 100644
--- a/source/blender/include/BIF_editkey.h
+++ b/source/blender/include/BIF_editkey.h
@@ -42,7 +42,7 @@ struct Curve;
void mesh_to_key(struct Mesh *me, struct KeyBlock *kb);
void key_to_mesh(struct KeyBlock *kb, struct Mesh *me);
-void insert_meshkey(struct Mesh *me);
+void insert_meshkey(struct Mesh *me, short offline);
void latt_to_key(struct Lattice *lt, struct KeyBlock *kb);
void key_to_latt(struct KeyBlock *kb, struct Lattice *lt);