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authorTon Roosendaal <ton@blender.org>2005-09-26 19:34:21 +0400
committerTon Roosendaal <ton@blender.org>2005-09-26 19:34:21 +0400
commit43d290403704a0b953949ac2ca82c251feee0133 (patch)
tree6a7324f6fb3b83296c3c61c9e96edc707d78b23b /source/blender/include/BIF_editkey.h
parent9656e8be02972740055f3614590645535840acc9 (diff)
Cleanup and new features for vertex keys.
User doc: http://www.blender3d.org/cms/Shape_Keys.678.0.html - The mixed use of "Vertex Key","Key" or "RVK" in Blender was a bit confusing. Also a 'vertex key' assumes keys per vertex, which actually is only a single key for the entire shape. The discussions on blender.org forums all mentioned "Shape" or "Blend Shapes", which I think is an OK name for a "Vertex Key" in the UI. :) - Most work was code spaghetti cleanup. Doing shape-keys now nicely goes via the depgraph and DerivedMesh. That then allows to have different shapes per object, with the new "Pin" feature. Objects now define what Shape is shown (ob->shapenr) - Added a Shape Panel in the Edit buttons with the various options - Fixed a lot of issues in the IpoWindow, with drawing the channels. For example, deleting a key-line there caused the entire Relative option to go wrong, same for moving the lines up/down. Changing key-line order now reflects in order of channels. The active Shape is drawn more clear now too. - Noticed it doesnt work yet for curves/lattice. Need modifier advise!
Diffstat (limited to 'source/blender/include/BIF_editkey.h')
-rw-r--r--source/blender/include/BIF_editkey.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/source/blender/include/BIF_editkey.h b/source/blender/include/BIF_editkey.h
index 46f9d8e2aa4..ff78f78da2b 100644
--- a/source/blender/include/BIF_editkey.h
+++ b/source/blender/include/BIF_editkey.h
@@ -39,25 +39,27 @@ struct Mesh;
struct Object;
struct Lattice;
struct Curve;
+struct uiBlock;
void mesh_to_key(struct Mesh *me, struct KeyBlock *kb);
void key_to_mesh(struct KeyBlock *kb, struct Mesh *me);
-void insert_meshkey(struct Mesh *me, short offline);
+void insert_meshkey(struct Mesh *me, short rel);
void latt_to_key(struct Lattice *lt, struct KeyBlock *kb);
void key_to_latt(struct KeyBlock *kb, struct Lattice *lt);
-void insert_lattkey(struct Lattice *lt);
+void insert_lattkey(struct Lattice *lt, short rel);
void curve_to_key(struct Curve *cu, struct KeyBlock *kb, ListBase *nurb);
void key_to_curve(struct KeyBlock *kb, struct Curve *cu, ListBase *nurb);
-void insert_curvekey(struct Curve *cu);
+void insert_curvekey(struct Curve *cu, short rel);
-struct Key *give_current_key(struct Object *ob);
-void showkeypos(struct Key *key, struct KeyBlock *kb);
+void insert_shapekey(struct Object *ob);
-void deselectall_key(void);
-void delete_key(void);
-void move_keys(void);
+void delete_key(struct Object *ob);
+void move_keys(struct Object *ob);
+
+void make_rvk_slider(struct uiBlock *block, struct Key *key, int i,
+ int x, int y, int w, int h, char *tip);
#endif