diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-12 14:35:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-12 14:35:48 +0400 |
commit | b2b3b018948f2a5b14b888e386ba811d9e1236e0 (patch) | |
tree | c9c50bc73341c74cd8de09f29cb60d2fd93f6f11 /source/blender/include/BIF_editmesh.h | |
parent | d1dcfd744a1c28e85a1e61b17782c2444fa14e8b (diff) |
Added UV face rotate and mirror to editmode and re arranged some of the editmode keys
The WKey menu was way too big and not well organized, re-arranged keys like this.
Ctrl+V - Vert Menu (remove doubles, smooth...)
Ctrl+E - Edge Menu - left as is
Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors)
Wkey menu only has subdivide in it now.
filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning.
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r-- | source/blender/include/BIF_editmesh.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h index 1ef526cb55f..fc9437aecc9 100644 --- a/source/blender/include/BIF_editmesh.h +++ b/source/blender/include/BIF_editmesh.h @@ -171,7 +171,9 @@ extern void selectrandom_mesh(void); extern void editmesh_select_by_material(int index); extern void editmesh_deselect_by_material(int index); +extern void Vertex_Menu(void); extern void Edge_Menu(void); +extern void Face_Menu(void); extern void select_mesh_group_menu(void); extern void editmesh_mark_seam(int clear); extern void loop_multiselect(int looptype); @@ -219,6 +221,10 @@ extern void edge_flip(void); extern void fill_mesh(void); extern void bevel_menu(); extern void mesh_set_smooth_faces(short event); +extern void mesh_rotate_uvs(void); +extern void mesh_mirror_uvs(void); +extern void mesh_rotate_colors(void); +extern void mesh_mirror_colors(void); void mesh_copy_menu(void); void edge_rotate_selected(int dir); int EdgeSlide(short immediate, float imperc); @@ -247,5 +253,6 @@ UvMapVert *get_uv_map_vert_EM(UvVertMap *vmap, unsigned int v); void free_uv_vert_map_EM(UvVertMap *vmap); int EM_texFaceCheck(void); /* can we edit UV's for this mesh?*/ +int EM_vertColorCheck(void); /* can we edit colors for this mesh?*/ #endif |