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authorGeoffrey Bantle <hairbat@yahoo.com>2006-03-15 23:53:41 +0300
committerGeoffrey Bantle <hairbat@yahoo.com>2006-03-15 23:53:41 +0300
commite4439dd0502461332e67854215f3b35381031f5a (patch)
treef80fe6fe976f43bc7dc0955c613c0b87fa782f79 /source/blender/include/BIF_editmesh.h
parente2660f614d748225be99c4f80ab0a06befbea4c8 (diff)
2 New tools, 'Loop to region' and 'Region to loop'
-> Loop to Region Examines the current set of selected edges and seperates them into groups of 'loops' that each bisect the mesh into two parts. Then for each loop it selects the smaller 'half' of the mesh. Example images: http://www.umsl.edu/~gcbq44/looptoregion2a.jpg http://www.umsl.edu/~gcbq44/looptoregion2b.jpg This tool handles multiple loops fine as is shown by these images: http://www.umsl.edu/~gcbq44/looptoregion1a.jpg http://www.umsl.edu/~gcbq44/looptoregion1b.jpg Furthermore it handles 'holes' just fine as well: http://www.umsl.edu/~gcbq44/looptoregion3a.jpg http://www.umsl.edu/~gcbq44/looptoregion3b.jpg -> Region to Loop This is the 'logical inverse' of loop to region. Example: http://www.umsl.edu/~gcbq44/regiontoloop1a.jpg http://www.umsl.edu/~gcbq44/regiontoloop1b.jpg Both features can be accessed by the 'Edge Menu' in EditMode (CTRL-E).
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index 793e0ea9d4b..627c2a53756 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -209,6 +209,7 @@ int merge_firstlast(int first, int uvmerge);
int merge_target( int target, int uvmerge);
void pathselect(void);
-
+void loop_to_region(void);
+void region_to_loop(void);
#endif