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authorCampbell Barton <ideasman42@gmail.com>2007-09-12 14:35:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-12 14:35:48 +0400
commitb2b3b018948f2a5b14b888e386ba811d9e1236e0 (patch)
treec9c50bc73341c74cd8de09f29cb60d2fd93f6f11 /source/blender/include/BIF_editmesh.h
parentd1dcfd744a1c28e85a1e61b17782c2444fa14e8b (diff)
Added UV face rotate and mirror to editmode and re arranged some of the editmode keys
The WKey menu was way too big and not well organized, re-arranged keys like this. Ctrl+V - Vert Menu (remove doubles, smooth...) Ctrl+E - Edge Menu - left as is Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors) Wkey menu only has subdivide in it now. filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning.
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index 1ef526cb55f..fc9437aecc9 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -171,7 +171,9 @@ extern void selectrandom_mesh(void);
extern void editmesh_select_by_material(int index);
extern void editmesh_deselect_by_material(int index);
+extern void Vertex_Menu(void);
extern void Edge_Menu(void);
+extern void Face_Menu(void);
extern void select_mesh_group_menu(void);
extern void editmesh_mark_seam(int clear);
extern void loop_multiselect(int looptype);
@@ -219,6 +221,10 @@ extern void edge_flip(void);
extern void fill_mesh(void);
extern void bevel_menu();
extern void mesh_set_smooth_faces(short event);
+extern void mesh_rotate_uvs(void);
+extern void mesh_mirror_uvs(void);
+extern void mesh_rotate_colors(void);
+extern void mesh_mirror_colors(void);
void mesh_copy_menu(void);
void edge_rotate_selected(int dir);
int EdgeSlide(short immediate, float imperc);
@@ -247,5 +253,6 @@ UvMapVert *get_uv_map_vert_EM(UvVertMap *vmap, unsigned int v);
void free_uv_vert_map_EM(UvVertMap *vmap);
int EM_texFaceCheck(void); /* can we edit UV's for this mesh?*/
+int EM_vertColorCheck(void); /* can we edit colors for this mesh?*/
#endif