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authorGeoffrey Bantle <hairbat@yahoo.com>2006-06-08 09:41:57 +0400
committerGeoffrey Bantle <hairbat@yahoo.com>2006-06-08 09:41:57 +0400
commit4a1d4653dab3853aa3cc22e5516c53c8cea81bcc (patch)
tree5c60831059ff3ce0874d16b56a3fea51a0743aa3 /source/blender/include/BIF_editmesh.h
parent5c9530204334fc5a83bd80770755b4764fae22e7 (diff)
-> Fix for bug #3867
Face loop cut was failing on meshes with hidden parts. Also modified edge ring selection code in editmesh_mods.c to ignore hidden parts of mesh.
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index 76cb9cada9c..7c5554de198 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -182,6 +182,7 @@ extern short sharesFace(struct EditEdge* e1, struct EditEdge* e2);
#define SUBDIV_SELECT_ORIG 0
#define SUBDIV_SELECT_INNER 1
#define SUBDIV_SELECT_INNER_SEL 2
+#define SUBDIV_SELECT_LOOPCUT 3
extern void convert_to_triface(int direction);
extern int removedoublesflag(short flag, float limit);